High Elf Realms - Ogre Kingdoms · 750 PTS

Tournament game · Updated 10/19/2026 · Round 3

Automatically translated from Polish
Final score
12—8

Small points: 579 — 362

paker avatar

Author

paker · Created 10/16/2026

Battle recap

Scenario: Mountain pass, the side edges are rocks and you can't flee over them, you just slide off them. Ajax has 2 fireballs and didn't cast a single one the whole game xD I go first.

Turns timeline

1

Turn 1

The right flank (two Nobles) moves forward, out of the Ogres' reach. The left waits for the Mournfangs to approach, the Archers put a wound on them. The Mournfangs aren't in a hurry to advance, the Bulls bravely walked up to the heroes, getting ready to receive the charge, the Gorger happily frolics in the forest.

2

Turn 2

CHARGE! The Lion Chariot and the Skycutter slam into the Gorger in the forest, eating it in one turn and holding back from overrunning, from Dangerous Terrain I take a wound on the Skycutter. The heroes crash into the Bulls dealing 4 wounds in total, they decided that this time they wouldn't hit, wouldn't kill anyone. The Ogres hit back, and the red hero took four wounds, I lose and Give Ground. The Archers bravely go forward in marching column, wanting to sacrifice themselves and block the Mournfangs. This is the only moment in the whole battle where Ogre magic did anything, from the spell, panic on the Archers, they Fall Back two inches, which opened up a charge on the Lion Chariot for the Mournfangs, which decided that maybe it would fight some other time and fled, redirect into the Skycutter and it also flees. In combat with the Bulls both sides decided this time that they'd just tickle each other, the red hero collects a fifth wound, the general kills the champion. Combat lost and the general Falls Back, which opens up a charge on the Mournfangs' flank for him, and the red one Gives Ground and waits for death.

3

Turn 3

The general slams into the Mournfangs, remembering how to fight, unfortunately he didn't catch them and one Mournfang was left standing (two wounds came from running through the Archers). The red hero dies. The Skycutter moves up to the Bulls so they don't have an open path to the Archers and the general's ass. The Firebelly decided to screw the magic and it's time to brawl, he charged the general, they gave each other a slap and a draw. The Bulls charge the chariot, it decided it had done its bit and flees again, this time the luck ran out, Dangerous Terrain failed and three wounds, thanks, off to the dirt.

4

Turn 4

The brave Archers charge the Firebelly in the flank, he takes another two wounds from the general and Falls Back, fleeing behind the Mournfang, into which the chariot crashes. The Bulls approach. General vs Mournfang, they inflict a wound on each other, but both live.

5

Turn 5

The Archers and the chariot move out of the Bulls' line of sight, the Mournfang fled off the table. The Bulls pulled back to grab a marker. A solid battle, a bit of luck that there were only two Dangerous Terrain tests with all that chariot running around in the forest. A bit of bad luck that I lost the combat with the heroes and the Bulls twice, and lucky that no fireball went off, so yeah xD

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