Wheel Calculator – Warhammer: The Old World
Check whether a wheel and a straight move fit in your unit’s available movement.
How a wheel is calculated
A wheel costs as much as the unit’s outer front corner travels: front width × angle in radians. For 90° that is about 1.57 × the front width.
Wheel cost examples
The cost depends only on how many models are in the rank, the base width and the angle. The number of ranks does not change it.
| Base | 45° | 90° |
|---|---|---|
| 20×20 mm | 3.1″ | 6.2″ |
| 25×25 mm | 3.9″ | 7.7″ |
| 30×30 mm | 4.6″ | 9.3″ |
| 40×40 mm | 6.2″ | 12.4″ |
Frequently asked questions
How much movement does a 90° wheel cost?
It depends on the unit’s front. With 5 models on 25 mm bases a 90° wheel costs about 7.7″ and a 45° wheel about 3.9″. Pick your base and models above to get your unit’s exact cost.
Do more ranks make a wheel more expensive?
No. Only the front counts: the number of models per rank and the base width. Ranks only change the drawing.
Does it work for chariots and monsters?
Yes, they are calculated the same way. For example, a chariot on a 50×100 mm base (1 model per rank) uses about 3.1″ for a 90° wheel.
Can I check whether a wheel and a move fit together?
Yes. Enter the available movement and add straight moves or more wheels to the wheel. You will see how much movement is left or missing.
Does the calculator check the movement rules?
No. It only calculates the geometry of the move. Whether a move is legal (for example when charging, with free reforms or with characters on different bases) is decided by the game rules.
Which base should I pick for a unit on a movement tray?
The model’s base, not the movement tray: the front width comes from the model bases.
Can I share a wheel or a planned move?
Yes. The settings are kept in the page address, so copying the link from the browser bar shares them.
The tool calculates movement geometry. Whether a move is legal is decided by the game rules. Unofficial tool, not affiliated with Games Workshop.
