Warhammer: The Old World

Daemons vs TK (mortuary cult?) · 2000 PTS

Casual game · Updated 10/5/2026

Automatically translated from Polish
Final score
16—4

Small points: 2100 — 724

Author

Hesus · Created 10/5/2026

Battle recap

Daemons lose the roll-off for first turn despite the +1

Turns timeline

1

Turn 1

TK move up slightly, the giant forward, the sphinxes occupy the hill From shooting I take 2W on Blodek - ouch Daemons go full throttle forward - Blodek (comes out of the front arc of 1 sphinx) and the Bloodcrushers into combat - in the name of the rule "let it turn into a lake out of my ass" The Flesh Hounds... sorry, the Furies happily fly around, the Flamers try to shoot down the soft targets and chip a bit at the giant - so-so results As it turns out, the cannon was the biggest pain in the ass of the whole game - first shot a misfire and a wound

2

Turn 2

TK - minor changes in positioning - the sphinxes get ready against Blodek, the big bows in shooting position, the swarms count on bogging down the Daemons' charge spearhead! Fast falls on 1 little fury and grinds them down quite a bit - they'll be stuck there for a long time ... The Daemons crash right into the swarms and break through into the infantry block to stand there and wait for the TK counterattack. Blodek unfortunately is out of the rest of the combat because Ajax cleverly positioned the swarms so that an overrun achieved nothing. The Furies hit the scorpion and will be stuck there for a looong time. The Flamers spit something around without any spectacular effects - a little at a time on target. The cannon misfires and a second wound ;P

3

Turn 3

TK set up for the fight - the sphinxes waited their whole lives for this - they hit Blodek and deal 2 wounds, the bows crash into the big combat with the Bloodcrushers and do nothing The beating continues... the Furies tack on to help Blodek - it works - 1 sphinx crumbles, the other is left on one wound

4

Turn 4

TK pull off a combo - Plague of Rust on the Bloodcrushers and charge in with everything they still have, the dragon included. The Bloodcrushers fall from the crumbling - a brutal minus on combat resolution. The Daemon, however, frees himself from combat and lines up on the dragon! The Daemon smelled blood - charges the dragon and eats it - we end the game at that point. It comes out to about 16:4 for the Daemons. The battle could have ended in a complete Daemon massacre if not for Blodek, who did his job! More skulls for the skull throne!!!

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