Turn 1
It starts off funny - the Crushers fail their Impetuous test, I wonder whether I can re-roll it somehow and hmmm, I guess not, cavalry goes forward. The cavalry shoots and flees behind their own line. That roll basically sets up the whole battle and forces the Daemons' further moves. I push the Furies (unpainted) to the centre (which will later turn out to be a blessing and a curse, I didn't foresee the CoK charge), the red Furies a bit forward. The Flamers have a nice little hideout in the forest and sit there nicely. The Bloodthirster takes up a position to counter the dragon - which is already fidgeting, thinking it will grind up the Crushers... :) The cannon puts 2 wounds (I think) on the dragon, the Flamers burn off the fast cavalry. DE At the start of the turn the Sorceress casts all 3 buff spells on the CoK - they want blood... "but the power of the ring cannot be undone" :P the Daemons roll a "6" for Daemonic Instability and have a 4+ ward for this turn, The dragon and the main CoK unit with the Sorceress charge the Crushers (who counter-charge), the other CoK charge the Furies. The Witches fail to reach the charge, rolling two ones. The skirmishers fail to rally. The Crushers' champion and the Cold One champion duel and this is where the fun begins (Ajax forgets something - his buffs - which probably wouldn't have changed much, since the wards were going great). The CoK champion dies. The DE Lord, the dragon and the remaining CoK do little (4 wounds in total, I think). In response the Herald of Khorne takes down 2 Cold Ones with Killing Blow (I know, I know, I also have Cleaving Blow built in, but Killing Blow sounds more beautiful), the end result is that 1 Crusher dies, all the Cold Ones die, and the dragon with the Sorceress stays on the field. Break test and we stand... waiting for the Bloodthirster On the other flank, despite heavy losses (9 Furies and 1 CoK die in total), they manage not to break and to hold the flank.









