Elf Pogrom · 750 PTS

Tournament game · Updated 10/31/2026 · Round 4

Automatically translated from Polish
Final score
0—20

Small points: 0 — 825

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Author

paker · Created 10/31/2026

Battle recap

The scenario is a stalemate in the middle that blocks fate and gives some random stuff. Lucjan set up an additional forest, blocking practically the whole right flank, and won the roll for who goes first.

Turns timeline

1

Turn 1

The Wild Riders and Wardancers moved up to the forest, staying hidden. The General ran towards the archers, and the other hero to the middle of the table, the stalemate gave frenzy this turn. The HE craved the blood of their elf brothers and the red Skycutter noble charged into the T6 hero, bounced off him and made a fall back, dealing two wounds to the opponent. The Great Stag from the hunt charges into the general. The rest of the army fired everything they had at the WE general, leaving him on his last wound, where he stayed until the end of the game. The Sisters used the new item, after a hit it splits into a barrage of hits, unless it misfires - then the item is lost and I take a hit myself, plus I didn't kill myself, and I could have :)

2

Turn 2

The General on the Great Stag charges the archers, not fearing a Stand and Shoot, and rightly so, killing the champion in a challenge, I lose and Give Ground. The next turn is a draw xD. The Wardancers move up to the archers, with the Wild Riders behind them. The Great Stag in the middle takes another wound, staying on his last, and deals 4 wounds to my general, I held out for two turns of combat. The remaining Skycutters move to the middle, lining up against the Wild Riders, I was a few mm short of getting the stag charged in the flank by a Skycutter, but it was too tight. Shooting does nothing.

3

Turn 3

The Great Stag finally runs the archers down. The Wardancers charge 5 archers, massacring them. The Wild Riders charge the general and the champion wipes him off the map, they overrun and fly into another Skycutter and vaporize it. They get charged in the flank by a Skycutter, but don't care. The Sisters shoot at the stag with no effect.

4

Turn 4

Mop-up: - The Great Stag kills the Sisters - the last Skycutter falls, surrounded To sum up, I killed two Wild Riders. Shooting did almost nothing. Having the advantage in movement and shooting, I used neither of them and went for melee. Maybe I'll learn from my mistakes, though I doubt it 😀.

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