Turniej Warhammer: The Old World - Czerwiec- Muzeum
Data source:
ChampionsHub
Krakowskie Stowarzyszenie Graczy Gier Bitewnych "Smoki Południa" zaprasza na parowy turniej Warhammer The Old World.
Data: Niedziela 21.06.2026
Miejsce: Pałac Krzysztofory, Rynek Główny 35
Sponsor: Vanaheim.pl
Start: 09:30
Wpisowe: 30 zł od osoby
Sędzia: Radosław Świąder
Rozgrywka: 2 bitwy po 150 min + 15 min czas na dokończenie rundy
Format: 2x1000 pkt
Limit miejsc: 16, 4 rezerwowe
9:30 - 10:00 układanie stołów
10:00 - 12:30 Bitwa 1
12:30 - 13:30 Przerwa Obiadowa
13:30 - 16:00 Bitwa II
16:30 - Sprzątanie i wyniki
Informacje:
Zgłoszenie wraz z rozpiską należy do 19.06 (piatek) wgrać na platformę ChampionsHubb:
Wpłatę 30 zł wpisowego należy wykonać do 18.06 na numer konta:
KRAKOWSKIE STOWARZYSZENIE GRACZY GIER BITEWNYCH "SMOKI POŁUDNIA"
75 1090 1665 0000 0001 5535 3094
Tytuł przelewu: "Turniej TOW Czerwiec Muzeum"
Wpłata wpisowego jest bezzwrotna.
*Pierwszeństwo zapisów mają członkowie stowarzyszenia.
Przygotowanie armii na turniej ⚔️
● Każdy z graczy w drużynie przygotowuje indywidualną armię na 1000 pkt.
● Kompozycja armii: Grand Melee + Combined Arms
● W tym turnieju możecie korzystać z zasad armii wydanych:
- w podręcznikach armijnych: The Old World Ravening Hordes, The Old World Forces of Fantasy;
- w wydanych obecnie podręcznikach Arcane Journal;
- w zasadach The Old World Legends / Renegades Legacy Pack
● Dopuszczone są jednostki Mercenaries
● Dopuszczeni są wszyscy bohaterowie specjalni.
Punktacja turniejowa
● Gracze otrzymują Punkty Turniejowe w zależności od różnicy uzyskanych (punkty uzyskane z rozegranego scenariusza) na zakończenie meczu zgodnie z tabelą:
0-200 VP -> 10-10 Punktów Turniejowych
201-400 VP -> 11-9 Punktów Turniejowych
401-600 VP -> 12-8 Punktów Turniejowych
601-800 VP -> 13-7 Punktów Turniejowych
801-1000 VP -> 14-6 Punktów Turniejowych
1001-1200 VP -> 15-5 Punktów Turniejowych
1201-1400 VP -> 16-4 Punktów Turniejowych
1401-1600 VP -> 17-3 Punktów Turniejowych
1601-1800 VP -> 18-2 Punktów Turniejowych
1801-2000 VP -> 19-1 Punktów Turniejowych
2001+ VP -> 20-0 Punktów Turniejowych
● O miejscu w klasyfikacji końcowej decydują w pierwszej kolejności zgromadzone przez gracza Punkty Turniejowe, później Victory Points, następnie punkty trzeciorzędowe.
Scenario 1: Double Envelopment
Deployment
Once the battlefield has been set up, the winner of a roll-off chooses their deployment zone (A or B), as shown on the map below. Once deployment zones have been chosen, the winner of this roll-off deploys the first unit, belonging to their team's Primary force. Players deploy their Primary forces using the alternating units method. Both team's Secondary forces are held in reserve (as follows).

Scenario Special Rules
Reserves: Reserves are not deployed at the start of the battle. Instead, they can enter play during the Compulsory Moves sub-phase of any turn - including the first - of their controlling player's choosing. When they arrive, reserves will enter the battlefield from the short battlefield edge indicated on the deployment map below. However, should their controlling player wish, war machines belonging to the Secondary force may instead be deployed with the Primary force.
Secondary Objectives
This scenario may include the Strategic Locations (4) Secondary objective.
Strategic Locations (4)
Placing Objective Markers
Objective markers are placed after the battlefield has been set up but before deployment begins, but may never be placed within 3" of a terrain feature or straddling a low linear obstacle. If necessary, move the terrain by the smallest possible amount to allow the objective marker to be placed.

Controlling Objective Markers
At the end of each turn, an objective marker can be controlled by a single unit that is within 6" of it, that has a Unit Strength of 10 or more, that is not fleeing and that has not succumbed to Stupidity. If two or more eligible units are within 6" of an objective marker, the closest unit controls it. If two or more eligible units are equally close to an objective marker, the unit with the higher Unit Strength controls it. However, if two or more eligible enemy units are equally close to an objective marker and both have the same Unit Strength, the objective marker is 'contested' and neither unit controls it.
Victory Points: For each objective marker a player controls at the end of each player's turn, they win a bonus of 30 Victory Points.
Scenario 2: The Old Outpost
Deployment
Once the battlefield has been set up, the winner of a roll-off chooses their deployment zone (A or B), as shown on the map below. Once deployment zones have been chosen, the winner of this roll-off deploys the first unit. Players deploy their armies using the alternating units method.
Secondary Objectives
Special Features
Placing A Special Feature
Special features are placed when setting up the battlefield. A special feature must be placed in the centre of the battlefield. Once placed, a special feature does not scatter.
Controlling A Special Feature
During each Start of Turn sub-phase, a special feature can be controlled by a single unit that is within 6" of it, that has a Unit Strength of 10 or more, that is not fleeing and that has not succumbed to Stupidity. If two or more eligible units are within 6" of a special feature, the closest unit controls it. If two or more eligible units are equally close to a special feature, the unit with the higher Unit Strength controls it. However, if two or more eligible enemy units are equally close to a special feature and both have the same Unit Strength, the special feature is 'contested' and neither unit controls it.
Victory Points: Controlling an important landmark is a significant achievement. To represent this, if either player controls a special feature at the end of the battle, they win a bonus of 200 VP.
Results
| Place | Team | Player | Army | Points | W | D | L |
|---|---|---|---|---|---|---|---|
| emoji_events1 | Gryfne Kujony | Pan Paweł Drugi Czerwona Ręka Brionne | Tomb Kings of Khemri Beastmen Brayherds | 36 | 2 | 0 | 0 |
| 2 | Esensziale | Medved Mathewmisior | Grand Cathay Empire of Man | 23 | 1 | 1 | 0 |
| 3 | Reptilianin Karl Franz | Petyr makelele | Empire of Man Lizardmen | 21 | 1 | 1 | 0 |
| 4 | 內褲裡進了沙子 | Saren Hikari | Tomb Kings of Khemri Grand Cathay | 19 | 1 | 0 | 1 |
| 5 | Kozły ofiarne | zerki Farkor | Beastmen Brayherds Vampire Counts | 13 | 0 | 0 | 2 |
