Turku Lunatic
Data source:
New Recruit
Battle reports by player
Played in this tournament? Write the first report.
It will show on your tournament player page, next to the game.
Results
Vihdoin Turussa nähdään The Old World -turnaus (hieman) suuremmassa mittakaavassa mihin ollaan totuttu, kun Turku Lunatic kokoaa pelaajat yhteen viikonlopuksi täynnä taktikointia, tiukkoja pelejä ja hyvää harrasteseuraa. Luvassa on varmasti ikimuistoisia kohtaamisia niin pelipöydillä kuin niiden ulkopuolellakin.
Jälkipelit puidaan halukkauden kesken aina aurinkoisessa Turun jokirannassa.
Tapahtuman ajankohta: Lauantai 29.8.2026
Tapahtumapaikkana toimii Turun Kiinteistö Oy Verkahovi osoitteessa Verkatehtaankatu 4, 20100 Turku. Tarkemmat koordinaatit ja ohjeet pelipaikalle tulee kuvaukseen tiedoksi myöhemmin. Sijanti n. 1km päässä Turun kauppatorilta. Parkkipaikkoja kadun varressa, sekä julkisilla pääsee paikalle helposti.
- Turnaukseen mahtuu 28 pelaajaa.
- Turnauksessa pelataan 3. kierrosta.
- Osallistumismaksu 15€ maksetaan viimeistään 21.8.2026 Mobile Payn avulla tai tarvittaessa tilisiirrolla .(Mobilepay: 0451953391 (Niki Varjonen) - kirjoita maksun tietoihin oma nimesi ja turnauksen nimi. /tilinumero: FI09 5710 0420 9613 77 (Niki Tapio Varjonen)
Maksettua osallistumismaksua ei palauteta peruuttamistilanteessa (pois lukien sairastuminen tai turnauksen peruuntuminen), mutta ilmoittautumisensa voi myydä eteenpäin.
- Listanpalautus tapahtuu ennakkoon viimeistään torstaina 27.8.2026 klo 18. Listojen palautus New Recruitin kautta. Mikäli listaa ei palauta määräajassa, vähennetään turnauspisteistä 2 pistettä.
- Turnaus pelataan kuvaavilla sekä valmiiksi kootuilla ja MAALATUILLA miniatyyreillä, oikean kokoisilla alustoilla (muunnosalustat toki ok).
- Turnauksessa palkitaan top 3 parhaiten suoriutuneet pelaajat, Hienoin maalattu armeija (Player vote), ja sportsmanship palkinto (Player vote)
Lauantain aikataulu:
08:30 Ovet ja ilmoittautuminen avautuvat
08:50 Alkusanat
09:00-12:00 Peli 1
12:00-13:00 Lounastauko
13:00-16:00 Peli 2
16:15-19:15 Peli 3 ja palkintoseremonia
Rules
Army lists and tournament restrictions:
- Armies can be up to 2000 points.
- Legacy armies must use Renegade Army list pack: https://www.squarebased.com/
(Renegade draft lists are not allowed)
- Special characters and Mercenaries are allowed, no allies.
-Latest FAQ is in use: https://assets.warhammer-community.com/eng_07-07_whtow_rulebook_faq-ps72tgv2up-unc14cpzwf.pdf
- Grand Melee and Combined Arms restrictions from the Matched Play book p. 13 are in use, in addition some additional restrictions are listed below
Under Combined Arms army rules, additional limits apply to any units and characters that are not otherwise restricted by the army composition list you are using. This encourages players to create tactically diverse armies, rather than relying too heavily upon a single unit type or the over proliferation of a certain type of character. Unless a unit or character is already restricted in some way by the army composition list you are using, a limit of:
0-3 applies to Characters
0-4 applies to Core units
0-3 applies to Special units
0-2 applies to Rare units
0-2 applies to Mercenary units
-The Hordes of Chaos Army of Infamy and other matched-play content from Arcane Journal: The March of Chaos are not in use in this tournament. The optional Channelling, Arcane Magic and Sorcerous Ruses rules are also not in use. No rules or content from the new Arcane Journal or its magic system are used in this tournament.
-Deadline for comp updates/changes is 15.8.2026.
All armies/General rules:
Universal Composition Restrictions
0-4 Cannons or units which have a weapon that can shoot using “Cannon Fire”
How Regeneration Works
For example, if a single model (Not multiple model unit) with 1 Wound and the Regeneration special rule is hit by 4 successful attacks, each attack is resolved individually, even though, for the sake of speed, the dice are usually rolled together using Fast Rolling (see p.148).
In reality, the attacks happen one at a time:
If the first wound is not saved by Regeneration, the model is slain immediately. Any remaining successful wounds are discarded and are not resolved. In case of multiple model units, next wounds are allocated to next model.
If the first wound is saved by Regeneration, the next wound is allocated to the same model and another Regeneration roll is made.
This process continues until either the model fails a Regeneration roll and is removed as a casualty, or there are no more wounds left to resolve.
The same principle applies to Multiple Wounds attacks. Any wounds inflicted beyond the model's remaining Wounds are lost and do not carry over to another model.
Simple example: Zombies make one Regeneration roll for each individual wound inflicted against them.
How Cannon fire works:
From the target point forwards, if the path of a cannonball intersects a model that is a Monstrous Creature or Behemoth it is struck immediately and the cannon ball stops, no further models are hit.*
From the target point forwards, if the path of the cannonball meets the edge of a hill or any part of an impassable terrain feature or high linear obstacle, it stops immediately and no further models are hit.*^
*For all options: In any case where the cannonball stops prior to bouncing, that point becomes its final strike point for the purposes of all applicable rules e.g. Thunderous Impact.
^Please note: This does not change the interaction for a bouncing cannonball from the strike point onward, which would stop immediately if it intersects with a hill.
Army specific restrictions:
-Cathay:
0-3 Shugengan Lord or Generals
0-4 Entries with the Fly special rule
0-2 Cathayan Grand Cannons
-Tomb Kings:
Casting/Dispelling modifiers: max +1 in addition to Wizard Level
Vampire Counts:
Casting/Dispelling modifiers: max +1 in addition to Wizard Level
For Invocation of Nehek, Grave Guard recover a number of Wounds equal to this character’s wizard level
Skenaariot:
-HUOM! Maasto on valmiiksi asetettu kaikissa peleissä (Pelaajia kannustetaan tuomaan omat objective markerit)
First scenario: Close Quarters p. 23 - Strategic Locations 4, Baggage trains
-
Second Scenario: Drawn Battlelines p. 22 - Strategic Locations 3, Domination
-
Third scenario: Chance Encounter p. 24 - Baggage Trains, Special feature
-
(Chance Encounter NOTE: A special feature is represented by a circular area with a 9" radius, measured from the exact centre of the battlefield. It is not classified as a terrain feature, and models may enter or move across it as normal and does not block line of sight. Unit is controlling the objective when within the 9” radius, see p. 29 Matched Play guide for other details)
-
Kaikki pelit kestää 6 vuoroa.
-
Voittopisteiden laskeminen:
Voittopisteet jokaisesta skenaariosta Matched Play kirjan sivun 19 mukaan, ja lisäksi skenaariokohtaiset bonuspisteet. Voittopisteiden erotus lasketaan alla olevan taulukon mukaan:
-
Voittopistetaulukko:
Voittopisteiden ero: Turnauspisteet:
0 – 200 = 10 – 10
201 –300 = 11 – 9
301 – 450 = 12 – 8
451 – 600 = 13 – 7
601 – 750 = 14 – 6
751 – 950 = 15 – 5
951 – 1150 = 16 – 4
1151 – 1400 = 17 – 3
1401 – 1700 = 18 – 2
1701 – 2500 = 19 – 1
2500+ = 20 – 0
HUOM! Ilmoita New Recruitin pelin päätteeksi molempien pelaajien Victroy pointit, sekä yllä olevan taulukon mukaisesti ottelun tulos.
