Old World w Dragonie #1
Data source:
ChampionsHub
Zapraszamy graczy jak i widzów na pierwszy turniej lokalny w Warhammer The Old World, turniej odbędzie się w dniu 8.11.2025
Format: 1200pkt,
Gramy 3 bitwy po 2h na grę.
MIEJSCE:
Szkoła Podstawowa nr 377 im. majora H. Dobrzańskiego "Hubala"
Trocka 4, 03-563 Warszawa
Wpisowe za udział w turnieju : 20zł (gotówka na miejscu)
Zapisy przez Championshub [Link]
Limit miejsc: 30
ZASADY
- Core Rulebook + Matched Play Guide
- Stoły 72"x48”
- Faq + Erraty wydane przez GW do tygodnia przed turniejem
- Dozwolone proxy i zamienniki modeli, o ile przeciwnik rozpozna co jest czym
PUNKTACJA:
0-125 10:10
126-250 11:9
251-375 12:8
376-500 13:7
501-625 14:6
626-750 15:5
751-875 16:4
876-1000 17:3
1001-1125 18:2
1126-1250 19:1
1251+ 20:0
ROZKŁAD JAZDY:
9:30-10:00 Zapisy i opłaty
10:15-12:15 I Bitwa – Upon the field of Glory (fixed turn limit)
12:30-14:30 II Bitwa – King of The Hill (Break Point)
14:45-16:45 III Bitwa – Close Quaters + dodatkowa misja Startegic Locations (fixed turn limit)
ZASADY KOMPOZYCJI ARMII
Zmodyfikowane Grand Melee + Combined Arms:
Pojedynczy model lub jednostka nie może przekraczać 25% punktów (300)
0-1 Mag 2 lvl ( nie obowiązuje postaci imiennych )
0-2 taki sam bohater
0-2 taka sama jednostka podstawowa
0-2 taka sama jednostka specjalna
0-1 taka sama jednostka rzadka
zakaz wystawiania magów poziomu 3 i 4
Reszta jednostek mająca swoje ograniczenie wystawiana jest według własnych restrykcji.
Upon the Fields of Glory
King of the Hill:
The Hill: In this scenario, the hill can be controlled at the end of each turn by a single Core unit that is within 9" of its centre (the centre of the battlefield), that has a Unit Strength of 10 or more, that is not fleeing and that has not succumbed to Stupidity. If two or more eligible units are within 9" of the centre of the hill, the closest unit controls it. If two or more eligible units are equally close to the centre of the hill, the unit with the higher Unit Strength controls it. However, if two or more eligible enemy units are equally close to the centre of the hill and both have the same Unit Strength, the hill is 'contested' and neither unit controls it.
Running up-hill: Vanguard moves cannot be made in this scenario.
Victory Points: The player who controls the hill at the end of each player's turn wins a bonus of 50 Victory Points.
Close Quaters:
Bottleneck: The battle is fought in a narrow mountain pass enclosed by high cliffs. Because of this, the short battlefield edges count as impassable terrain. As such, no units (including fleeing units or any arriving from reserve) can leave or enter the battlefield via either short edge unless they have the Ethereal or Fly (X) special rule.
Strategic Locations
At the end of each turn, an objective marker can be controlled by a single Core unit that is within 6" of it, that has a Unit Strength of 10 or more, that is not fleeing and that has not succumbed to Stupidity. If two or more eligible units are within 6" of an objective marker, the closest unit controls it. If two or more eligible units are equally close to an objective marker, the unit with the higher Unit Strength controls it. However, if two or more eligible enemy units are equally close to an objective marker and both have the same Unit Strength, the objective marker is 'contested' and neither unit controls it.
Victory Points: For each objective marker a player controls at the e
nd of each player's turn, they win a bonus of 30 Victory Points.
Results
| Place | Player | Army | Points | W | D | L |
|---|---|---|---|---|---|---|
| emoji_events1 | Mietek | Grand Cathay | 46 | 2 | 1 | 0 |
| 2 | Assur | Tomb Kings of Khemri | 44 | 2 | 1 | 0 |
| 3 | Unicorn | Warriors of Chaos | 38 | 2 | 0 | 0 |
| 4 | Jacobs | Wood Elf Realms | 36 | 1 | 0 | 1 |
| 5 | Giles_le_Breton | Kingdom of Bretonnia | 36 | 1 | 1 | 1 |
