Army Composition & Rule Restrictions
Army Composition
· 2000 Points
· Any Grand Army, Army of Infamy, Or Renegade Army List can be used
· Any single unit can max be 25% of the army total
· Units are Limited per Unit Entry, most restrictive will count (special in core is max 3)
- Characters: 3
- Core: 4
- Special: 3
- Rare: 2
· Units can max be listed with a Unit Strength of 30
· Total Unit Strength of 12 from Models with (Fly) Special Rule
· Total 7 levels of Wizard Levels Combined
Not Counting Bound Spells
· Large Target Flying Mount counts as 4 Wizard Levels
· Only 2 different types of Saves on Models with Large Target or Fly
No Spell Duplicates between units in army,
when rolling for random spells reroll until unique result
For Bound spells, only each unique spell can be attempted once per battle round
· No Allies allowed
List Requirements
- If Using a Renegade List must be shown on list,
- All unit choices and upgrades and magic items must show on list,
- otherwise the default is what comes with the basic model
- Only 2 different types of Saves on Models with Large Target or Fly
- (Seen on List, 3rd Save can not be added during game from a Special rule or Spells)
Rules
· All official rules released up to August 31st
· Any official updates to Errata or FAQs released after the list deadline will only be used at our discretion and will be communicated.
· For any items not covered by the GW official FAQ, please refer to Square Based FAQ.
· For the most recent version of the Renegades Legacy Pack please refer to
https://www.squarebased.com/
· Renegade Core Rules changes in effect for all Armies
Terrain Rules
Setup
Each Mission will have 3 different preset Terrain Maps. A map is chosen by following system
1. Players Roll off
2. Loser bans 1 of the 3 Layouts for the mission
3. Winner Picks 1 of the remaining 2 Layouts
4. Both Players help setup the chosen Map
Terrain Definitions
Woods: Counts as difficult terrain for Infantry, Monsters, and War Machines. Counts as dangerous terrain for Cavalry and Chariots.
Buildings and Structures: Count as Impassable terrain. These block Line of Sight.
Hills: Count as open ground for the purposes of movement.
All walls: Count as low linear obstacles regardless of height.
Note:
Woods (other than those placed by Wood Elves or Chracian Warhost armies) count as natural features for purposes of the Green Knight’s Guardian of the Sacred Sites rule.
Terrain pieces placed by players should be no smaller (in any dimension) than the default sizes used by terrain on the map and must be fully filled out rectangles, and at maximum as large as their rules allow.