Liga wakacyjna w FGB
Data source:
ChampionsHub
Liga TOW w FGB
Miejsce i Data:
Wakacje 2025
Sklep FGB, ul. Żelazna Warszawa
Rejestracja:
-Miejsce gracza na turnieju zapewnia załączenie rozpiski w ChH do czwartku (włącznie) poprzedzającego start ligii oraz wplata 40zl wpisowego (płatne przelewem: 82 1140 2004 0000 3102 7402 5293; tytułem: FGB liga + ksywa z championshub)
- można opłacić wejściówkę kartą srebrną FGB (w takim wypadku po dodaniu do CH należy niezwłocznie potwierdzić organizatorowi fakt posiadania karty drogą mailową aby zostać oznaczonym jako potwierdzony/opłacony)
-Zapisanie się w https://championshub.app i wrzucenie rozpiski również do 10.07.2025 (do końca dnia, +3 DP za wrzucenie w terminie)
- Limit graczy: brak
Format:
Rozpiski wysyłamy na https://championshub.app
Rozpiski wysyłamy w formacie uproszczonym zrobionym w old world builder, albo innego programu do robienia rozpisek
Rozpiski będą ujawnione 10.07
Rozpiskę na następną turę można zmienić przed ujawnieniem paringow kolejnej tury. Prosimy o wpisywanie rozpisek jedną nad drugą, aby aktualna zawsze była na górze, a poprzednie wciąż były widoczne. Z dopiskiem na którą turę obowiązuje.
Paringi na kolejną grę zostaną rozlosowane w ostatnim dniu rundy, nie później niż o godzinie 22:00. Brak wpisania wyniku do tej godziny skutkuje wynikiem 0:0 (w wyjątkowych sytuacjach organizator może zostać poproszony o mediacje przy ogarnięciu terminu).
Przynajmniej 2 gry powinny zostać rozegrane w sklepie FGB na żelaznej.
Ramówka:
11.07-31.07 runda pierwsza
1-17.08 runda druga
18.08-7.09 runda trzecia
1 bitwa
2 bitwa
3 bitwa
Victory!
Once the battle has ended, use Victory Points to determine which player is the winner, as described on page 19 of the Matched Play Guide.
Each game distributes 20 Battle Points between both players that are awarded based on the Victory Points Difference according to the table below.
Victory Points Difference
Winner Battle Points
Loser Battle Points
0–200
10
10
201-300
11
9
301-450
12
8
451-600
13
7
601-750
14
6
751-950
15
5
951-1150
16
4
1151-1400
17
3
1401-1700
18
2
1701-2500
19
1
>2500
20
0
Deployment and Mission Assignment:
In each tournament round, the Scenario will be identical for all players. After the pairing draw for the first round has been completed, a separate draw will be conducted to assign Scenarios for all tournament rounds. Each Scenario will only be used once throughout the tournament.
First Turn
Once deployment is complete, the winner of a roll-off chooses who takes the first turn. The player that finished deploying their army first (including units that deployed using the Scout special rule) adds +1 to their roll.
Scenarios
Five pre-set Scenarios will be used for the event. All scenarios share the same Set-up and Game Length.
Set-Up: The battlefield terrain will be pre-set by the organisers according to the Map Pack layouts.
Game Length: The game is played to a fixed turn limit of six rounds.
In addition, the following five scenarios define their own Deployment Zones, Secondary Objective(s), and, where applicable, Scenario Special Rules. For details on the available Secondary Objectives, see the section titled “Secondary Objectives” later in this document.
Upon the Field of Glory
(WTC Version)
Deployment: 12” from table edge. Right after Set-Up, the winner of a roll-off chooses their deployment zone (A or B), as shown on the map below. Once deployment zones have been chosen, the winner of this roll-off deploys the first unit. Players deploy their armies using the alternating units method, as described on page 17 of the Matched Play Guide.
Secondary Objective(s): Strategic Locations (2)
Scenario Special Rules: This scenario has no special rules.
Drawn Battlelines
(WTC Version)
Deployment: Skosy z MP- przez połowę stołu. Once the battlefield has been set up, the winner of a roll-off chooses their deployment zone (A or B), as shown on the map below. Before deploying their army, each player rolls a D6. If either player rolls a 1, both players must choose a single unit from their army whose troop type is ‘infantry’ or ‘cavalry’ to be held in reserve.
Once this roll has been made, the player that won the roll-off to choose deployment zones deploys the first unit. Units that are not held in reserve can be deployed using the alternating units method, as described on page 17 of the Matched Play Guide. During deployment, characters may join units that are being held in reserve as a result of the scenario special rule. In other words, any character that can join a unit can be held in reserve, provided they join a unit.
Secondary Objective(s): Baggage Trains, Strategic Locations (3)
Scenario Special Rules: Reserves are not deployed at the start of the battle. Instead they can enter play during the Compulsory Moves sub-phase of any turn of their controlling player’s choosing, other than the first. When they arrive, reserves may enter the battlefield as reinforcements (as described on page 134 of the Warhammer: The Old World Rulebook), from any point on a battlefield edge within their deployment zone.
Close Quarters
(WTC Version)
Deployment: 12” od krawędzi z wcięciem 6” z każdej krótkiej strony. Right after Set-Up, the winner of a roll-off chooses their deployment zone (A or B), as shown on the map below. Once deployment zones have been chosen, the winner of this roll-off deploys the first unit. Players deploy their armies using the alternating units method, as described on page 17 of the Matched Play Guide.
Secondary Objective(s): Domination, Strategic Locations (2)
Scenario Special Rules: The short battlefield edges count as impassable terrain.
As such, no units (including fleeing units or any arriving from reserve) can leave or enter the battlefield via either short edge unless they have the Ethereal or Fly (X) special rule.
Kompozycja:
2000pts
Gramy na stołach 72x48" - tereny zgodnie z mapkami
Rule of 3 by GW
"In Matched Play events, there is additional limit of 0-3 applied to any units that are not otherwise restricted by the army composition list you are using (or 0-6 for Core only units - does not apply when only 1 or 2 of them can be fielded conditionally as Core)"
Dopuszczone: Forces of Fantasy, Ravening Hordes, Legacy Fractions, Arcane Journals i Named Characters.
Niedopuszczone allied continents i renegade.
Korzystamy z FAQa GW oraz https://docs.google.com/spreadsheets/d/1bGM5ih24vvJ6b9Df4ZUg9sdEz0zz1BEEGsCkuA53B3k/edit#gid=1977009015
Mapki:
https://thehonestwargamer.com/the-old-world-terrain-guidelines/#maps
Results
| Place | Player | Army | Points | W | D | L |
|---|---|---|---|---|---|---|
| emoji_events1 | Ed. | Vampire Counts | 48 | 2 | 1 | 0 |
| 2 | Kali7 | Tomb Kings of Khemri | 43 | 2 | 1 | 0 |
| 3 | Cyryl | Kingdom of Bretonnia | 38 | 2 | 0 | 1 |
| 4 | Highfiver | Dwarfen Mountain Holds | 35 | 2 | 0 | 1 |
| 5 | Slipper | High Elf Realms | 32 | 2 | 0 | 1 |
