Liga jesienna w FGB
Data source:
ChampionsHub
TOW w FGB
Miejsce i Data:
10.09-12.11.2025
Sklep FGB, ul. Żelazna Warszawa
Rejestracja:
—Limit miejsc: bez limitu
-Miejsce gracza na turnieju zapewnia załączenie rozpiski w ChH do 9.09 (włącznie) poprzedzającego turniej oraz wpłata 40zl wpisowego (płatne przelewem: 82 1140 2004 0000 3102 7402 5293; tytułem: FGB liga jesienna + ksywa z championshub)
- można opłacić wejściówkę kartą srebrną FGB (w takim wypadku po dodaniu do CH należy niezwłocznie potwierdzić organizatorowi fakt posiadania karty drogą mailową aby zostać oznaczonym jako potwierdzony/opłacony)
W przypadku nieparzystej liczby graczy BYE w pierwszej turze otrzyma osoba z ostatnim potwierdzonym zgłoszeniem.
Po 09.09 wejściówki są bezzwrotne.
Ramówka (może ulec zmianie):
10.09- 30.09 1 bitwa
1.10-21.10 2 bitwa
22.10-12.11 3 bitwa
Victory!
Once the battle has ended, use Victory Points to determine which player is the winner, as described on page 19 of the Matched Play Guide.
Each game distributes 20 Battle Points between both players that are awarded based on the Victory Points Difference according to the table below.
Victory Points Difference
Winner Battle Points
Loser Battle Points
0–200 10:10
201-300 11:9
301-450 12:8
451-600 13:7
601-750 14:6
751-950 15:5
951-1150 16:4
1151-1400 17:3
1401-1700 18:2
1701-2500 19:1
>2500 20:0
Deployment and Mission Assignment:
In each tournament round, the Scenario will be identical for all players. After the pairing draw for the first round has been completed, a separate draw will be conducted to assign Scenarios for all tournament rounds. Each Scenario will only be used once throughout the tournament.
First Turn
Once deployment is complete, the winner of a roll-off chooses who takes the first turn. The player that finished deploying their army first (including units that deployed using the Scout special rule) adds +1 to their roll.
Misja 1: Upon the Field of Glory
(WTC Version)
Deployment: Right after Set-Up, the winner of a roll-off chooses their deployment zone (A or B), as shown on the map below. Once deployment zones have been chosen, the winner of this roll-off deploys the first unit. Players deploy their armies using the alternating units method, as described on page 17 of the Matched Play Guide.
Map on Page 20
Secondary Objective(s): Baggage Trains, Special Feature, Strategic Locations (2)
Scenario Special Rules: This scenario has no special rules.
Misja 2: Drawn Battlelines
(WTC Version)
Deployment: Once the battlefield has been set up, the winner of a roll-off chooses their deployment zone (A or B), as shown on the map below. Before deploying their army, each player rolls a D6. If either player rolls a 1, both players must choose a single unit from their army whose troop type is ‘infantry’ or ‘cavalry’ to be held in reserve.
Once this roll has been made, the player that won the roll-off to choose deployment zones deploys the first unit. Units that are not held in reserve can be deployed using the alternating units method, as described on page 17 of the Matched Play Guide. During deployment, characters may join units that are being held in reserve as a result of the scenario special rule. In other words, any character that can join a unit can be held in reserve, provided they join a unit.
Map on page 22
Secondary Objective(s): Baggage Trains, Strategic Locations (3)
Scenario Special Rules: Reserves are not deployed at the start of the battle. Instead they can enter play during the Compulsory Moves sub-phase of any turn of their controlling player’s choosing, other than the first. When they arrive, reserves may enter the battlefield as reinforcements (as described on page 134 of the Warhammer: The Old World Rulebook), from any point on a battlefield edge within their deployment zone.
Misja 3: A Chance Encounter
(WTC Version)
Deployment: Right after Set-Up, the winner of a roll-off chooses their deployment zone (A1, A2, B1 or B2), as shown on the map below. If the winner of the roll-off selects a deployment zone marked ‘A’, then their opponent will use the opposite deployment zone, also marked ‘A’. If the winner of the roll-off selects a deployment zone marked ‘B’, then their opponent will use the opposite deployment zone, also marked ‘B’. Once deployment zones have been chosen, the winner of this roll-off deploys the first unit. Players deploy their armies using the alternating units method, as described on page 17 of the Matched Play Guide.
Map on page 24
Secondary Objective(s): Baggage Trains, Domination, Special Feature
Scenario Special Rules: This scenario has no special rules.
Kompozycja:
2000pts + Grand Melee + Combined Arms
Gramy na stołach 72x48" - tereny zgodnie z mapkami
Rule of 3 by GW
"In Matched Play events, there is additional limit of 0-3 applied to any units that are not otherwise restricted by the army composition list you are using (or 0-6 for Core only units - does not apply when only 1 or 2 of them can be fielded conditionally as Core)"
Dopuszczone: Forces of Fantasy, Ravening Hordes, Legacy Fractions, Arcane Journals i Named Characters.
Niedopuszczone allied continents i renegade.
House Rule:
- regeneracja nie działa na sypanie wynikające z przegranego combatu u undeadow (VC/TK). Nie działa również u wszystkich na test niebezpiecznego terenu.
- balony cathayu 0-2
- common magic itemy 0-3
Korzystamy z FAQa GW oraz https://docs.google.com/spreadsheets/d/1bGM5ih24vvJ6
Results
| Place | Player | Army | Points | W | D | L |
|---|---|---|---|---|---|---|
| emoji_events1 | Cyryl | Grand Cathay | 47 | 2 | 0 | 1 |
| 2 | Kali7 | Tomb Kings of Khemri | 47 | 3 | 0 | 0 |
| 3 | Slipper | Grand Cathay | 43 | 2 | 0 | 1 |
| 4 | Glegut | Warriors of Chaos | 42 | 2 | 1 | 0 |
| 5 | Jacobs | Wood Elf Realms | 40 | 2 | 0 | 1 |
