09:00 Game 1 start
12:15 Game 1 end
12:15-13:15 lunch break
13:15 Game 2 start
16:30 Game 2 end
16:45 Full tilt tournament start
Approx 18:00 prizes
Game 1: Pillage or Protect
Standard battle with an additional objective placed by GM.
At the end of the game, add unit strength of core infantry units within 3" of the objective.
The player with the higher strength scores 100 additional points.
Also track which units suffered 25%+ casualties or were destroyed
Game 2: The Survivors
Standard battle with the following:
For units that had suffered 25%+ casualties roll D6 before game start:
Add +1 to the roll of the unit was destroyed in the last game
1-3: the unit regroups but is shaken; reduce LD by 1
4-6: If starting unit strength is 19 or less: remove D3 models (to a minimum unit strength of 5). Remove D6 models (to a minimum unit strength of 10) if unit strength 20+
7: The unit has scattered and can not be fielded in game.
Full Tilt Tournament:
Only 1 "knight" jousting per player
1 lady's favor (reroll) for everyone, plus one additional favor per won game.
Playing ToW Core Rulebook and most current FAQ's & Erratas
Lists must be ready to present to opponent before the game, digital or print