Comp Pack
Army Composition
Each army must not exceed 2,000 points in total, as calculated using the official points values listed in the relevant Army Book(s) and Arcane Journal (if applicable).
You may not spend more than 25% of 2,000 points (i.e., 500 points) on a single character or unit, regardless of the actual size of your army.
If the army is below 2,000 points, it may still include up to two 0–1 choices normally restricted to 1 per 1,000 points.
Any unspent points up to the 2,000-point limit are automatically granted to the opponent as bonus Victory Points.
No Allied Contingents are allowed. An army must be selected entirely from a single faction. A faction includes all units, rules, and entries available from the appropriate official Army Book(s) and any associated Arcane Journal, if applicable. Mercenaries can be taken as normal.
0-X Selection
Rule Unit Category Limits as per Matched Play Guide
Grand Melee:
Your army may include any number of Level 1 or 2 Wizards, but may only include:
0-1 Level 3 Wizard per 1,000 points.
0-1 Level 4 Wizard per 2,000 points.
No single unit may contain more than half (50%) of the total number of models in the army
No single unit may be worth more than 25% of the total points of your army (500 pts)
Combined Arms
Under Combined Arms army rules, additional limits apply to any units and characters that are not otherwise restricted by the army composition list you are using. This encourages players to create tactically diverse armies, rather than relying too heavily upon a single unit type or the over proliferation of a certain type of character. Unless a unit or character is already restricted in some way by the army composition list you are using, a limit of:
0-3 applies to Characters
0-4 applies to Core units
0-3 applies to Special units
0-2 applies to Rare units
0-2 applies to Mercenary units
Note: That these limitations do not apply for named characters under Combined Arms and Grand Melee army composition rules.
Additional Army Restrictions
Cathay
0-3 Shugengan Lord or Generals
0-4 Entries with the Fly special rule
0-2 Cathayan Grand Cannons
Vampire Counts
For Invocation of Nehek, Grave Guard recover a number of Wounds equal to this character’s wizard level
Universal Composition Restrictions
0-4 Cannons or units which have a weapon that can shoot using “Cannon Fire”
Square Base Renegate Pack's are allowed.
We paly with actually GW FAQ and Errata and with Community FAQ
We paly with actually GW FAQ and Errata and with Community FAQ
We paly with the March of Chaos channaling systwm, Miscast table, Units and Items
Terrain Rules:
Woods: Woodland Boundaries (pg. 270), Arboreal Gloom (pg. 270), Difficult Terrain. Dangerous Terrain for Cavalry, Chariots and units with Fly(X).
High Rocks/Buildings: Impassable Terrain (pg. 270), Blocks line of sight (whole base).
Ruins: Woodland Boundaries (pg. 270) but gives full cover, Difficult Terrain, Dangerous Terrain (Non-Skirmishers). Ruins stop Cannonballs the same way hills do.
Field: Woodland Boundaries (pg. 270), Difficult Terrain.
Lake/Swamp: Dangerous Terrain (Infantry), Difficult Terrain.
Hills: Vantage point, Beyond the crest (pg. 271), Open Ground
Low Lineaer Obstacles: Woodland Boundaries (pg. 270), Low Linear Obstacles
Lava: Dangerous Terrain for all. Difficult Terrain
Please upload your final list until 25.10.26