This will be the first 2vs2 SGU event.
Teams: Two players. If you dont have a partner, use the Warhammer: The Old World whatsapp group to find one or contact us directly! We will find someone for you.
Points: 600p max per player.
Army composition: 600p per player (1200 per team) selected from the Battle March Army Selection rules, adding the following restrictions(subject to change):
0-1 unit with fly per player.
0-1 magic missile casting roll(rerolls allowed) per turn per player.
0-1 artillery unit per player.
Renegade PDF documents are allowed.
Due to the balancing challenges of Battle March, we request the teams to moderate the power level of their armies and have a shared fun experience with their opponents as each game’s objective.
The field of battle will be limited to 52x36 inches.
We will play the following missions and objectives:
1. Pitched Battle with 2 treasure troves but worth 20 pts per round as we play 2 armies per side
2. Opposed flanks with Baggage train (1per team) worth 75 if controlled and 150 if destroyed
3. Mountain Pass with Domination and halfed VP compared to the Matched Play Guide
If a fourth round is played we will do
4. Meeting engagement with Archnemesis - each player chooses one of your opponents units. If this unit is destroyed or fleeing at the end of the game, you gain 50 VP.
If a unit your opponents choose survives you gain 25 VP.
Upload your lists in New Recruit by 20.09.2026. Contact any of the organizers if you need assistance. Once a legal list is uploaded, the inscription is final.
We play according to the Official FAQ, the Community FAQ and the Renegade Legacy pack.
Community FAQ:
https://docs.google.com/spreadsheets/d/1I8xtyR8RCIebIOxnJhyDUJ4YkOlDxJAv91PLwx_3x3k/edit?pli=1&gid=1630105082#gid=1630105082
Renegade Legacy rules are allowed but no additional points according to the Square based comp.
Additional notes updated 11.09.26:
The armies within a team will treat each other following the rules for allied contingents. Rules for uneasy and suspicious allies wont be applied
https://tow.whfb.app/warhammer-armies/allied-contingents
Each player will have a fated dispell per turn. Each spell can only be attempted to be dispelled by a single player.
Deployment will be executed per team, not player. The teams will alternate deploying units. All artillery and characters in a team will be placed at the same time.