BladyBigB (Maggotkin of Nurgle)
1
Bartek M (Cities of Sigmar)
## New Roster (Age of Sigmar) [1,000pts] ## ### **Pitched Battle GHB 2023-24** 1,000 (Order - Cities of Sigmar) [1,000pts] ### #### Leader [210pts] #### * **Runelord [100pts]** **Categories:** *ORDER, CITIES OF SIGMAR, DUARDIN, HERO, DISPOSSESSED, 9 or less wounds Leader, Leader, PRIEST, RUNELORD* **Prayer:** *Forgefire*, **Unit:** *Runelord*, **Unit Abilities:** *Runes of Spellbreaking*, **Weapon:** *Rune Staff and Forgehammer* * **Warden King [110pts]** Book of Grudges, General, Insurmountable Resilience **Categories:** *ORDER, CITIES OF SIGMAR, DUARDIN, HERO, DISPOSSESSED, 9 or less wounds Leader, Leader, WARDEN KING, General, Unique General, 6_under_wounds* **Artefact:** *Book of Grudges*, **Command Trait:** *Insurmountable Resilience*, **Unit:** *Warden King*, **Unit Abilities:** *Ancestral Grudgebearer, Fearless Leader*, **Weapon:** *Rune Hammer* #### Battleline [390pts] #### * **Ironbreakers [260pts]** 20 Ironbreakers [130pts], Champion, Musician, Reinforced [130pts] **Categories:** *ORDER, CITIES OF SIGMAR, DUARDIN, DISPOSSESSED, IRONBREAKERS, Battleline, Infantry, Reinforced* **Unit:** *Ironbreakers*, **Unit Abilities:** *Champion, Cinderblast Bomb, Gromril Shieldwall, Musician*, **Weapon:** *Drakefire Pistols, Ironbreaker Weapon* * **Longbeards [130pts]** 10 Longbeards [130pts], Ancestral Great Axe, Champion, Musician, Standard Bearer **Categories:** *ORDER, CITIES OF SIGMAR, DUARDIN, DISPOSSESSED, Battleline, LONGBEARDS, Infantry* **Unit:** *Longbeards*, **Unit Abilities:** *Champion, Cinderblast Bomb, Grudgehammer Torpedo, I Thought Duardin Were Made of Sterner Stuff!, Musician, Standard Bearer*, **Weapon:** *Drakefire Pistols, Grudgehammer Torpedo* #### Other [400pts] #### * **Gyrocopters [80pts]** 1 Gyrocopter [80pts] **Categories:** *ORDER, CITIES OF SIGMAR, Other, GYROCOPTERS, IRONWELD ARSENAL, DUARDIN* **Unit:** *Gyrocopters*, **Unit Abilities:** *Fly, Guild Bombs* * **Irondrakes [320pts]** 20 Irondrakes [160pts], Champion, Musician, Reinforced [160pts], Standard Bearer **Categories:** *ORDER, CITIES OF SIGMAR, DUARDIN, DISPOSSESSED, Other, IRONDRAKES, Infantry, Battleline, Reinforced* **Unit:** *Irondrakes*, **Unit Abilities:** *Blaze Away, Champion, Cinderblast Bomb, Grudgehammer Torpedo, Musician, Standard Bearer*, **Weapon:** *Drakefire Pistols, Grudgehammer Torpedo, Plated Fist* #### Allegiance #### * **Allegiance** **Categories:** *Allegiance* * **Allegiance: Cities of Sigmar** Greywater Fastness **Categories:** *Unique, Other, Infantry, HEXBANE'S HUNTERS, CITIES OF SIGMAR, ORDER OF AZYR, ORDER, HUMAN* **Battle Trait:** *A Greywater Welcome, Advance in Formation, Counter-charge, Engage the Foe, Form Shieldwall, Grim Last Stand, Orders, Return Fire, Strike Them Down, Suppressing Fire, Swift Disengage* #### Game Options #### * **Game Type** 1000 Points - Vanguard **Categories:** *Game Options, Vanguard* * **Grand Strategy** **Categories:** *Game Options* ### Profile Summary ### **Book of Grudges:** Artefact Details:At the start of your hero phase, if the bearer is more than 3" from all enemy units, you can say they will read from the Book of Grudges. If you do so, pick 1 enemy unit that is visible to the bearer and roll a dice. On a 4+, a grudge is found. Add 1 to hit rolls for attacks made by friendly CITIES OF SIGMAR DUARDIN units that target that enemy unit until the next grudge is found.| **A Greywater Welcome:** Battle Trait Details:You can use the All-out Attack command up to 3 times in your shooting phase. In addition, the first 2 times a friendly GREYWATER FASTENESS unit recieves the All-out Attack command in your shooting phase, a command point is not spent.| **Advance in Formation:** Battle Trait Details:You can reveal this order at the start of your movement phase. If you do so, until the end of the phase, ad 3" to the Move characteristic of friendly CITIES OF SIGMAR units that start a normal move within 3" of the HERO with this order. In addition, at the end of the phase, friendly CASTERLITE units with the 'Fortified Position' ability can establish a fortified position even if they made a normal move in this phase if they are within 3" of the HERO with this order.| **Counter-charge:** Battle Trait Details:You can reveal this order at the end of te enemy charge phase. If you do so, pick 1 friendly CITIES OF SIGMAR unit that is more than 3" from all enemy units and is within 3" of the HERO with this order. You can attempt a charge with that unit. In addition, if that unit makes a charge move in this phase, improve the Rend characteristic of that unit's melee weapons by 1 until the end of the turn.| **Engage the Foe:** Battle Trait Details:You can reveal this order at the start of your charge phase. When this order is revealed, pick 1 friendly CITIES OF SIGMAR HUMAN unit that is more than 3" from all enemy units, that has not fought in this battle, and is within 3" of the HERO with this order. If this unit makes a charge move in this phase, add 1 to the Attacks characteristic of that unit's melee weapons until the end of the following combat phase.| **Form Shieldwall:** Battle Trait Details:You can reveal this order at the start of the enemy combat phase. If you do so, you can pick 1 friendly CITIES OF SIGMAR DUARDIN unit that has 5 or more models and is within 3" of the HERO with this order. That unit forms into a shieldwall until the end of the phase. While a unit is formed into a shieldwall, the strike-last effect applies to that unit but it has a ward of 5+.| **Grim Last Stand:** Battle Trait Details:You can reveal this order at the start of your combat phase. If you do so, you can pick 1 friendly CITIES OF SIGMAR DUARDIN unit that is within 3" of the HERO with this order. Until the end of that phase, each time a model from that unit is slain by an attack made with a melee weapon, you can pick 1 enemy unit within 3" of that model's unit and roll a dice. On a 5+, that enemy unit suffers 1 mortal wound.| **Orders:** Battle Trait Details:If you command a Cities of Sigmar army, you can give orders to friendly HEROES. Orders are represented by order tokens. Each order token has two sides. One side shows the Cities of Sigmar faction icon; the other side shows an icon that corresponds to one of the orders. At the start of the battle round, after the priority roll has been made, you can give 1 order to each friendly CITIES OF SIGMAR HERO on the battlefield. To do so, pick 1 of the orders and place a corresponding order token, with the Cities of Sigmar icon face up, beside the HERO that has been given the order. No more than 3 friendly HEROES can have the same order at the same time. Orders marked 'Cities of Sigmar Order' can be given to any CITIES OF SIGMAR HERO; those marked 'Human Order' can only be given to HUMAN HEOES; those marked 'Duardin Order' can only be given to DUARDIN HEROES; and those marked 'Aelf Order' can only be given to AELF HEROES. Orders remain secret until they are revealed. Each order will state when it can be revealed and how it is resolved. A friendly unit cannot be affected by the same order more than once in the same phase. At the end of the battle round, all orders are removed from play (including those that were not revealed).| **Return Fire:** Battle Trait Details:You can reveal this order when a friendly unit within 3" of the HERO with this order is targeted by a shooting attack. If you do so, after all of that enemy unit's shooting attacks have been resolved, pick 1 friendly CITIES OF SIGMAR HUMAN unit that is more than 3" from all enemy units and within 3" of the HERO with this order. That unit can immediately shoot.| **Strike Them Down:** Battle Trait Details:You can reveal this order at the start of the charge phase. If you do so, you can pick 1 friendly CITIES OF SIGMAR AELF unit that is within 3" of the HERO with this order. If that unit makes a charge move this turn, the strike-first effect applies to that unit until the end of the turn.| **Suppressing Fire:** Battle Trait Details:You can reveal this order at the start of your shooting phase. If you do so, pick 1 friendly CITIES OF SIGMAR HUMAN unit within 3" of the HERO with this order. After that unit shoots, if all of its attacks targeted the same enemy unit, roll 2D6 and add the number of models slain by those attacks to the result. If the result exceeds the Bravey charactersitic of that enemy unit, it is suppressed until the end of the turn. The strike-last effect applies to a unit that is suppressed.| **Swift Disengage:** Battle Trait Details:You can reveal this order at the end of the combat phase. If you do so, pick 1 friendly CITIES OF SIGMAR AELF unit that is within 3" of the HERO with this order and is within 3" of any enemy units. That unit can immediately retreat.| **Insurmountable Resilience:** Command Trait Details:At the end of each combat phase, roll a dice for each wound currently allocated to this general. On a 3+, that wound is healed.| **Forgefire:** Answer Value:4|Range:18"|Description:If answered, pick 1 friendly CITIES OF SIGMAR DUARDIN wholly within range and visible to the chanter. Until the start of your next hero phase, improve the Rend characteristic of that unit's melee weapons by 1.| **Gyrocopters:** Move:12"|Wounds:4|Bravery:6|Save:3+| **Ironbreakers:** Move:4"|Wounds:1|Bravery:7|Save:3+| **Irondrakes:** Move:4"|Wounds:1|Bravery:7|Save:4+| **Longbeards:** Move:4"|Wounds:1|Bravery:8|Save:4+| **Runelord:** Move:4"|Wounds:5|Bravery:7|Save:4+| **Warden King:** Move:4"|Wounds:6|Bravery:8|Save:3+| **Ancestral Grudgebearer:** Ability Details:If this unit is picked to be your general, at the start of the first battle round, you can pick 1 enemy unit to bear a grudge against. If you do so, until the end of the battle, if the unmodified hit roll for an attack made with a melee weapon by a friendly CITIES OF SIGMAR DUARDIN unit that targets that enemy unit is 6, that attack automatically wounds the target (do not make a wound roll).| **Blaze Away:** Ability Details:Add 1 to the Attacks characteristic of this unit's missile weapons if there are no enemy units within 3" of this unit and this unit has not made a move or been set up in the same turn.| **Champion:** Ability Details:1 model in this unit can be an Old Guard. Add 1 to the Attacks characteristic of that model's melee weapons.| **Cinderblast Bomb:** Ability Details:If this unit includes a model armed with a Cinderblast Bomb, once per battle, in your shooting phase, that model can throw it. If it does so, pick 1 enemy unit within 6" of that model and roll a dice. On a 2+, that unit suffers D3 mortal wounds.| **Fearless Leader:** Ability Details:In the combat phase, after this unit has fought for the first time, you can pick 1 friendly CITIES OF SIGMAR DUARDIN unit that has not yet fought in that phase, is within 3" of an enemy unit, and is wholly within 12" of this unit. That unit can fight immediately.| **Fly:** Ability Details:This unit can fly.| **Gromril Shieldwall:** Ability Details:If this unit is picked for the 'Form Shieldwall' order, it has a ward of 4+ until the end of the phase instead of 5+.| **Grudgehammer Torpedo:** Ability Details:The Damage characteristic of this unit's Grudgehammer Torpedo is 3 if the target of the attack is a MONSTER.| **Guild Bombs:** Ability Details:Once per battle, after this unit has made a normal move, pick 1 enemy unit and roll 1 dice for each model in this unit that passed across any enemy models in that enemy unit. For each roll of 2+, that enemy unit suffers D3 mortal wounds.| **I Thought Duardin Were Made of Sterner Stuff!:** Ability Details:Each time a model would flee from a friendly CITIES OF SIGMAR DUARDIN unit that is wholly within 12" of any friendly units with this ability, roll a dice. On a 4+, that model does not flee.| **Musician:** Ability Details:1 in every 10 models in this unit can be a Hornblower. Add 1 to run rolls and charge rolls for this unit while it includes any Hornblowers.| **Runes of Spellbreaking:** Ability Details:This unit can attempt to unbind one spell in the enemy her ohase in the same manner as a WIZARD| **Standard Bearer:** Ability Details:1 in every 10 models in this unit can be a Standard Bearer. Add 1 to the Bravery characteristic of this unit while it includes any Standard Bearers.| **Drakefire Pistols:** Type:Missile|Range:9"|Attacks:2|To Hit:3+|To Wound:3+|Rend:-1|Damage:1| **Grudgehammer Torpedo:** Type:Ranged|Range:18"|Attacks:1|To Hit:3+|To Wound:3+|Rend:-2|Damage:D3| **Ironbreaker Weapon:** Type:Melee|Range:1"|Attacks:2|To Hit:3+|To Wound:4+|Rend:-|Damage:1| **Plated Fist:** Type:Melee|Range:1"|Attacks:1|To Hit:4+|To Wound:4+|Rend:-|Damage:1| **Rune Hammer:** Type:Melee|Range:1"|Attacks:5|To Hit:3+|To Wound:3+|Rend:-2|Damage:D3| **Rune Staff and Forgehammer:** Type:Melee|Range:1"|Attacks:3|To Hit:3+|To Wound:3+|Rend:-|Damage:D3| Created with [BattleScribe](https://battlescribe.net)
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