Maciej Zawadka
No army list.
Awerlein (Adeptus Custodes)
Force Disposition: Reconnaissance +++++++++++++++++++++++++++++++++++++++++++++++ + FACTION KEYWORD: Imperium - Adeptus Custodes + DETACHMENT: Might of the Moritoi (1DP), Silent Hunters (1DP), Tharanatoi Hammerblow (1DP) + TOTAL ARMY POINTS: 2000pts + WARLORD: Char1: Shield-Captain in Allarus Terminator Armour + ENHANCEMENT: Mnemo-locked Shrine Cipher (on Char1: Shield-Captain in Allarus Terminator Armour) & Efficient Aggression (on Char2: Shield-Captain in Allarus Terminator Armour) & Interred Expertise (on Vehi2: Telemon Heavy Dreadnought) + NUMBER OF UNITS: 11 + SECONDARY: - Bring It Down: (1x2) - Assassination: 2 Characters +++++++++++++++++++++++++++++++++++++++++++++++ Unit 1 Leader (Char1): 1x Shield-Captain in Allarus Terminator Armour (155 pts): Warlord, Balistus grenade launcher, Guardian Spear; Enhancement: Mnemo-locked Shrine Cipher (+25 pts) 6x Allarus Custodians (330 pts): 6 with Balistus grenade launcher, Guardian Spear Unit 2 Leader (Char2): 1x Shield-Captain in Allarus Terminator Armour (155 pts): Balistus grenade launcher, Guardian Spear ; Enhancement: Efficient Aggression (+25 pts) 6x Allarus Custodians (330 pts): 6 with Balistus grenade launcher, Guardian Spear Unit 3: 6x Allarus Custodians (330 pts): 6 with Balistus grenade launcher, Guardian Spear Unit 4: 1x Telemon Heavy Dreadnought (250 pts): Armoured feet, Spiculus bolt launcher, 2x Arachnus storm cannon; Enhancement: Interred Expertise (+25 pts) Unit 5: 3x Venatari Custodians (150 pts): 3 with Kinetic destroyer, Tarsis buckler Unit 6: 3x Venatari Custodians (150 pts): 3 with Kinetic destroyer, Tarsis buckler Unit 7: 4x Witchseekers (50 pts) • 1x Witchseeker Sister Superior: Close combat weapon, Witchseeker flamer • 3x Witchseeker: 3 with Close combat weapon, Witchseeker flamer Unit 8: 4x Witchseekers (50 pts) • 1x Witchseeker Sister Superior: Close combat weapon, Witchseeker flamer • 3x Witchseeker: 3 with Close combat weapon, Witchseeker flamer Unit 9: 4x Witchseekers (50 pts) • 1x Witchseeker Sister Superior: Close combat weapon, Witchseeker flamer • 3x Witchseeker: 3 with Close combat weapon, Witchseeker flamer Tips&Tricks: 1. General Custodes: • 2+ Save / 4++ Inv. Save; • 2+ BS/WS • Melee (combat) Phase: i. Each unit Sustained Hits or Lethal Hits Sisters: • 3+ BS/WS • 3+ FnP (mortals/psychic) • Can Advance and Perform Actions • In shooting phase can select one visible unit within 12”. That unit is nulled (i.e. +3” to detection range) 2. Terminators: • M: 5”; T: 7; W: 4 (Ldr.: 7); Ld: 6+; OC: 2; Deep Strike; • Weapons: i. Shooting (each): • Guardian Spear (R: 24”; A:2; S: 4; AP: -1; D:2); Assault • Balistus Grenade Launcher (R: 18”; A: D6; S: 4; AP: -1; D:1); Blast ii. Fight(each): • Guardian Spear (A: 5 [Ldr.: 7]; S: 7; AP: -2; D: 2) • Special: i. Re-roll “to wound” (all) vs Monster/Vehicle/Character keyword ii. Re-roll charge if made ingress move the turn iii. Once per battle back to strategic reserves at end of opponent turn if not engaged iv. Unit 1: First (1st) Movement Turn – Deep Strike/Ingress Move v. Unit 2: Once per turn D6+1” Reactive Move (When losing wounds in Enemy Shooting Phase) vi. Leaders: • Once per battle round/unit: Stratagem Cost -1CP • Once per game/model (any phase): All damage allocated changed to one (1) vii. Stratagems (Tharantoi Hammerblow): • 1CP Shooting Phase/one unit: +1T • 1CP Command Phase/one unit: Break the unit apart in 1 model strong independent units • 1CP Shooting Phase (mine)/one unit: Balistus Grenade Launcher change A: D3+3 3. Venatari Custodians: • M: 10”; T: 6; W:4; Ld: 6+; OC: 2; Fly; Deep Strike • Weapons: i. Shooting(each): • Kinetic destroyer (R: 12”; A:2; S: 6; AP: -1; D:1); Pistol, Sustained Hits 1 ii. Fight(each): • Taris Buckler (A: 5; S: 5; AP: -2; D: 1); • Special: i. Fall Back, Shoot and Charge ii. Once per battle Rapid Ingres 0CP (independent of any other units using the strategem) 4. Witchseekers: • M: 6”; T: 3; W:1; Ld: 6+; OC: 1; Scout • Weapons: i. Shooting(each): • Witchseeker Flamer (R: 12”; A: D6; S: 4; AP: 0; D:1); Torrent, Ignores Cover ii. Fight(each): • Cloase Combat Weapons (A: 2; S: 3; AP: -2; D: 1); • Special: i. Sanctified Flames: In shooting phase (after shooting) select one enemy unit that was hit by the attacks. That unit must take Battle-Shock Test • Stratagems (Silent Hunters): i. 1CP Shooting Phase/one unit: the Flamers get [Blast 1] 5. Telemon Heavt Dreadnought: • M: 10”; T: 10; W: 12; Ld: 6+; OC: 4; Vehicle; Walker; Deadly Demise D3 • Weapons: i. Shooting: • Spiculus bolt launcher (R:36”; A:D6+3; S: 5; AP: 0; D:1); Blast • 2x Arachnus Storm Cannon (R: 24”; A: 12; S: 6; AP: -1; D:1); Deavastating Wounds ii. Fight: • Armoured feet (A: 5 S: 7; AP: 0; D: 1) • Special: i. Re-roll “to wound” of 1 ii. Re-roll “to hit” of 1 iii. +1” to advance and charge rolls iv. All damage reduced by 1 v. At 1-4 wounds, gets -1 to hit roll vi. Stratagems (Might of the Moritoi): • 1CP Shooting/Fight Phase/ (enemy): -1 to wound roll if S(trenght) greater than T(oughness) • 1CP Movement Phase: Unit gets Mobile (can walk through walls) • 1CP Shooting Phase (mine): Arachnus Storm Cannons get Rapid Fire 6 (each)
No battle report for this game yet.

