Awerlein (Adeptus Custodes)
Force Disposition: Priority Assets +++++++++++++++++++++++++++++++++++++++++++++++ + FACTION KEYWORD: Imperium - Adeptus Custodes (Martial Mastery) + DETACHMENT (3DP): Shield Host (2DP), Tharanatoi Hammerblow (1DP) + TOTAL ARMY POINTS: 2000pts + WARLORD: Char3: Shield-Captain on Dawneagle Jetbike + ENHANCEMENT: Mnemo-locked Shrine Cipher (on Char1: Shield-Captain in Allarus Terminator Armour) & Efficient Aggression (on Char2: Shield-Captain in Allarus Terminator Armour) + NUMBER OF UNITS: 6 Combined Units (10 total unit types) + SECONDARY: - Assassination: 4 Characters +++++++++++++++++++++++++++++++++++++++++++++++ Unit 1: Leader (char.1): 1x Shield-Captain in Allarus Terminator Armour (155 pts): Balistus grenade launcher, Guardian Spear Enhancement: Mnemo-locked Shrine Cipher (+25 pts) Infantry: 6x Allarus Custodians (330 pts) • 5x Allarus Custodian (Guardian Spear): 5 with Balistus grenade launcher, Guardian Spear • 1x Allarus Custodian (Vexilla & Misericordia): Balistus grenade launcher, Misericordia Unit 2: Leader (char. 2): 1x Shield-Captain in Allarus Terminator Armour (155 pts): Balistus grenade launcher, Guardian Spear Enhancement: Efficient Aggression (+25 pts) Infantry: 6x Allarus Custodians (330 pts) • 5x Allarus Custodian (Guardian Spear): 5 with Balistus grenade launcher, Guardian Spear • 1x Allarus Custodian (Vexilla & Misericordia): Balistus grenade launcher, Misericordia Unit 3: Leader (Char.3) Warlord: 1x Shield-Captain on Dawneagle Jetbike (140 pts): Warlord, Interceptor lance, Vertus hurricane bolter Mounted: 3x Vertus Praetors (215 pts): 3 with Interceptor lance, Vertus hurricane bolter Unit 4: Leader (Char.4): 1x Shield-Captain on Dawneagle Jetbike (140 pts): Interceptor lance, Vertus hurricane bolter Mounted: 3x Vertus Praetors (215 pts): 3 with Interceptor lance, Vertus hurricane bolter Unit 5: Infantry: 3x Venatari Custodians (160 pts): 3 with Kinetic destroyer, Tarsis buckler Unit 6: Infantry: 3x Venatari Custodians (160 pts): 3 with Kinetic destroyer, Tarsis buckler ++++++++++++++++++++++++++++++++++++ Tips&Tricks: 1. General (Whole Army): • 2+ Save / 4++ Inv. Save; • 2+ BS/WS • Melee (combat) Phase: i. 5+ critical hits or ii. 1+ AP to weapon iii. Each unit Sustained Hits or Lethal Hits • Stratagems (Shield Host): i. 1CP Any Phase (after mortal wounds)/one unit: 4+ FNP (mortal wounds) ii. 1CP My move phase/one unit: Fall Back, Shoot and Charge iii. 1C Fight Phase/one unit: +1A (if below starting strength) or +2A (below half strength) iv. 1C Fight Phase/one unit/objective/infantry: -1 to hit roll v. 1C Shoot Phase/one unit: Lethal Hits or Sustained Hits 1 2. Terminators: • M: 5”; T: 7; W: 4 (Ldr.: 7); Ld: 6+; OC: 3 (2+1 Vexilla); Deep Strike; • Weapons: i. Shooting (each): • Guardian Spear (R: 24”; A:2; S: 4; AP: -1; D:2); Assault • Balistus Grenade Launcher (R: 18”; A: D6; S: 4; AP: -1; D:1); Blast ii. Fight(each): • Guardian Spear (A: 5 [Ldr.: 7]; S: 7; AP: -2; D: 2) • Misericordia (Vexilla; A: 5; S: 5; AP: -2; D: 1) • Special: i. Re-roll “to wound” (all) vs Monster/Vehicle/Character keyword ii. Re-roll charge if made ingress move the turn iii. Once per battle back to strategic reserves at end of opponent turn if not engaged iv. Unit 1: First (1st) Movement Turn – Deep Strike/Ingress Move v. Unit 2: Once per turn D6+1” Reactive Move (When losing wounds in Enemy Shooting Phase) vi. Leaders: • Once per battle round/unit: Stratagem Cost -1CP • Once per game/model (any phase): All damage allocated changed to one (1) vii. Stratagems (Tharantoi Hammerblow): • 1CP Shooting Phase/one unit: +1T • 1CP Command Phase/one unit: Break the unit apart in 1 model strong independent units • 1CP Shooting Phase (mine)/one unit: Balistus Grenade Launcher change A: D3+3 3. Vertus Praetors: • M: 12”; T: 7; W: 5 (Ldr..: 8); Ld: 6+; OC: 2; Fly • Weapons: i. Shooting (each): • Hurricane Bolter (R: 18”; A:3; S: 4; AP: -1; D:2); Rapid Fire 3; Twin-Linked ii. Fight(each): • Interceptor Lance (A: 5 [Ldr.: 6]; S: 7; AP: -2; D: 2); Lance • Special: i. Advance set at +6” to Move ii. Once per battle after a Normal or Advance Move, one enemy unit moved over (excl. monster/vehicle) D6 rolls per model/unit on a 2+ enemy suffers 2 mortal wounds iii. Leaders: • Once per battle round/unit: Stratagem Cost -1CP • Once per game/unit (end of Fight Phase): Fall Back or Normal Move 4. Venatari Custodians: • M: 10”; T: 6; W:4; Ld: 6+; OC: 2; Fly; Deep Strike • Weapons: i. Shooting(each): • Kinetic destroyer (R: 12”; A:2; S: 6; AP: -1; D:1); Pistol, Sustained Hits 1 ii. Fight(each): • Taris Buckler (A: 5; S: 5; AP: -2; D: 1); • Special: i. Fall Back, Shoot and Charge ii. Once per battle Rapid Ingres 0CP (independent of any other units using the strategem)
DawidR (Dark Angels)
Apothecary Azrael Capitan in terminator armor Capitan with jump pack Chaplain on bike Lieutenant Lion el Jonson Techmarine Asasult intersesor squad Bladeguard veteran squad Deathwing terminator squad Hellblaster squad ×2 Outriders squad Redemptor Dradnought Knight cruseidoe Points 1995
No battle report for this game yet.

