[Master] [Szczecin] Mysz And Hammer vol.2
Data source:
ChampionsHub
Tickets:
https://panmysza.pl/pl/p/MysznHammer/7297
Location:
Kids Arena, Księdza Stanisława Staszica 1, 71-515 Szczecin
No codexes/indexes/faqs published after 10.08 may be used.
-Strikeforce
-2000pts
-Forge World allowed
-Legends not allowed
-Fortifications may not be used
- WTC base size document should be used in regards to how model should be based
*Lists needs to be written in accordance with WTC rulespack.
*Every Player needs to register in Championshub:
*Sending valid rosters until the end of: 17.08
*Uploading corrected rosters in Chub until the end of: 19.08
*Round 1 pairings will be available a day after all the rosters are sent. Players are then required to check their opponents lists for any errors and post them in a single message on the forum. If you found no errors please type “Player X – OK”. You will have until the end of 18.08 to check them. Failure to do so will result in penalty points.
Schedule:
Day 1
Event Start - 9:00
Start of round 1 - 9:30
End of round 1 - 12:30
Break - 10min
Start of round 2 - 12:40
End of round 2 - 15:40
Dinner break - 30min
Start of round 3 - 16:10
End of round 3 - 19:10
End of day 1 - 19:30
Day 2
Start Eventu - 10:00
Start of round 4 - 10:30
End of round 4 - 13:30
Break 10min
Start of round 5 - 13:40
End of round 5 - 16:40
Award ceremony - 17:00
End of day 2 - 17:30
Hobby Score:
Painted armies
All armies should be painted with at least basic colors. Unpainted models may be removed from game by referee.
Battle Ready:
● All models must be glued and/or magnetized and fully painted,
● Monochromatic painting schemes, ghost armies, etc. must be individually approved by the organizer
● The base must be prepared.
● Models must be WYSIWYG of all weapon elements that have some choice (i.e. special weapons, systems, mutations, etc.),
● The same units must have distinctions such as:
a) different colors of the base edges
b) differently painted shoulder pads
c) colored rubber bands applied to the models
d) anything else that will enable them to be distinguished at first glance
Models:
- Players using converted or alternative models are expected to contact refs with photos of such models at 40k discord or via mail (m.zdebski@titan-forge.com) in regards of being allowed to use them. While providing the photo a player is expected to show his converted/alternative model next to an assembled, unaltered original.
Failure to do so may result in the models being removed from play
- Any size difference between a model being used and currently sold, normally assembled one is also subject to the rule above.
General rules:
- 10th edition rules, with all codexes, FAQs, Chapter Approved, WTC FAQs released before 10.08
- 60x44” tables
- Each game uses a fixed game length 5 turns will be played.
- It is BOTH players’ responsibility to ensure mandatory things that happen in the game take place. It is customary to ask your opponent at the end of his movement phase if he is sure he does not want to bring any reserves on before moving on to the next phase.
- The terrain is placed by players, for each table there will be a set of terrains that players have to set up following the table layout. Players are have to set up terrains on their table for the game they will be playing, before, or just after pairings.
- If something is not in the rules pack the referees can (and will) make relevant rulings during the tourney
- The players are required to have the relevant rules, faqs etc. for their army
- The players can, for whatever reason, choose not to play the game- there are 2 options that can be taken:
a) Tactical draw - 10:10 match points (0:0 victory points)
b) Concede - 20:0 (50:0)
This has to be communicated ASAP to a referee.
Chess clocks and Time management:
- Chess clocks are mandatory. Each player is allocated equally half the remaining round time once pairings have been completed.
- It is MANDATORY that ALL games conclude their full complement of 5 turns within the allotted time.
- Deathclock: Once a player hits their allotted time on the clock, the normal rules for playing the game no longer apply (rules such as that you MUST attack when it is your turn to fight) and they can take no further actions during the game except in order to:
A – Make saving throws, and taking a Battleshock Test if required to
B – Score objectives that they have achieved or already hold
- Penalties will be applied at the discretion of the referees if they feel clocks are not managed properly, if players try to abuse time management, or if a game does not complete the mandatory 5 turns.
- Players are not allowed to pause the clock at any time. Pausing the clock may only be done by a referee if they feel it is necessary during a game. If a player pauses the clock at any time this is a foul. As well as any penalty applied the referee may adjust the clock to establish what they feel is the correct game state.
- Furthermore, if a game does not complete the mandatory 5 turns and a referee hasn’t already been involved, then the players are obliged to inform the referees immediately. Failure to do so can incur a penalty at the discretion of the referees. This is so that the referee corps is always aware of any ‘repeat offenders’ and therefore potentially deliberate slow play.
To enforce this, penalties will be imposed on any players unable to finish their game within their allotted time, termed a Timekeeping Foul (given for not finishing 5 rounds). These penalties will be cumulative throughout the event. Multiple fouls in a round are possible. Timekeeping fouls from running out of time do not stack with other penalties unless judged appropriate. Extreme cases will be handled differently.
a) 1st Timekeeping Foul - Official warning
b) 2nd Timekeeping Foul – 10 Game Points
c) 3rd Timekeeping Foul – 20 Game Points
d) 4th Timekeeping Foul – 30 Game Points
Players Penalties:
a) Warning – 2nd results in yellow card
b) Reprimand – 10 points, 2nd results in yellow card
c) Yellow card – -10-25 points, 2nd leads to Red Card
d) Red card – -100 points, expelled
e) Referees may escalate penalties.
Players Penalties:
a) 1st infraction - Official team warning
b) 2nd infraction – 10 Game Points
c) 3rd infraction – 20 Game Points
d) 4th infraction – 30 Game Points
Individual Scoring:
VP Differential...Game score
0-5 10-10
6-10 11-9
11-15 12-8
16-20 13-7
21-25 14-6
26-30 15-5
31-35 16-4
36-40 17-3
41-45 18-2
46-50 19-1
51+ 20-0
Day 1
Round 1: Scorched Earth / Cruicible of Battle / Map 4
Round 2: Linchpin / Crucible of Battle / Map 4
Round 3: Take and Hold / Search and Destroy / Map 6
Day 2
Round 4: Burden of trust / Search and Destroy / Map 6
Round 5: Purge the Foe / Tipping point / Map 3
Results
| Place | Player | Army | Points | W | D | L |
|---|---|---|---|---|---|---|
| emoji_events1 | Duży Złoty | Death Guard | 88 | 4 | 1 | 0 |
| 2 | Kholgar | Death Guard | 73 | 4 | 1 | 0 |
| 3 | deih | Drukhari | 73 | 3 | 2 | 0 |
| 4 | Katański | Death Guard | 71 | 4 | 0 | 1 |
| 5 | Grzelich | Dark Angels | 71 | 4 | 0 | 1 |
