Winter Wars 3v3
Data source:
ChampionsHub
3v3 Winter Wars 2024
When:14-15.12.2024
Where:
Bielsko Biała 43-300 ul. Gazownicza 21A
Centrum Hobbystyczne "Strefa"
https://maps.app.goo.gl/3yy2TicE9VBdmkKR8
Teams Limit: 24
Players in team: 3
Championship Hub: https://championshub.app/wh40k/events/056f0bd8-9ee4-4cab-bcb3-2c5028ed11d9
Registration:
tickets Preregistration is open until <6.12.2024> is 420 PLN, Polish league TAX included
The payment includes day one dinner. The payment is non-returnable, unless the tournament is cancelled or player limit is reduced due to sanitary restrictions.
Preregistration tickets is available to buy on website Centrum Hobbystyczne "Strefa":
https://strefamarzen.pl/pl/products/-20276
In the ticket purchase window, please provide the name of the team.
At a later date we will ask for the names of the players on the team
List of the codex books that are available:
Space Marines
Grey Knights
Adeptus Custodes
Adeptus Mechanicus
Adepta Sororitas
Astra Militarum
Questor Imperialis
Imperial Agents
T'au Empire
Necrons
Tyranids
Genestealer Cults
Craftworld Eldar
Drukhari
Leagues of Votann
Orks
Heretic Astartes
Chaos Daemons
Thousand Sons
Deathguard
Questor Traitoris
World Eaters
*The players have to register and submit their lists in the Championship Hub!
https://championshub.app/wh40k/events/056f0bd8-9ee4-4cab-bcb3-2c5028ed11d9
*The list needs to be written in accordance with WTC rulespack.
*Sending valid rosters until the end of: 9.12.2024
*Uploading valid and corrected rosters in Championship Hub until the end of: 12.12.2024
*Round 1 pairings will be available a day after all the rosters are sent. The players are then required to check their opponents lists for any errors and post them in a single message on the Diskord. If you found no errors please type “PLAYER X – OK”. You will have until the end of 12.12.2024 to check them.
Failure to do so will result in 20 penalty points.
Referees:
SotiNolo
Dejv
Augusst
Schedule:
Saturday
Registration: 8:30-9:00
Game 1: 9:00-12:30
Game 2: 12:45-16:15
Dinner break: 16:15-17:00
Game 3: 17:00-20:30
Sunday
Game 4: 9:00-12:30
Game 5: 12:45-16:15
Awards ceremony: 16:15-16:45
Hobby Score:
- each model needs to be assembled and have WYSIWYG
- The armies do have to be properly painted and modeled
Battle Ready :
All models must be glued and/or magnetized and fully painted,
By a painted model we mean one that has been painted in at least three colors with some shading (i.e. contrast or speed spaints, drybrush). Abusing this rule will be penalized (black model with two dots in different colors is not acceptable)
Monochromatic painting schemes, ghost armies, etc. must be individually approved by the organizer,
The base must be prepared. A prepared base means:
a) a base with Texture paint from GW (or equivalent from another company) applied
b) a base with some form of sand, static grass, cork, etc. glued on and painted
c) a stage base, painted
Models must be WYSIWYG of all weapon elements that have some choice (i.e. special weapons, systems, mutations, etc.),
The same units must have distinctions such as:
a) different colors of the base edges
b) differently painted shoulder pads
c) colored rubber bands applied to the modele
d) anything else that will enable them to be distinguished at first glance
Any model found violating this rules will be removed from play. If you’re unsure if your army is battle ready contact us.
- Players using converted or alternative models, or unsure about painting, are expected to contact refs with photos of such models at 40k discord in regards of being allowed to use them. While providing the photo of a conversion, a player is expected to show his converted/alternative model next to an assembled, unaltered original.
Failure to do so may result in the models being removed from play
- Any size difference between a model being used and currently sold, normally assembled one is also subject to the rule above.
- It is forbidden to use 3D prints that are copies of real production models from Games Workshop.
General rules:
- we’re using 10th edition rules, with all codexes, FAQs, Chapter Approved, WTC FAQs released before 7.12.2024
- we’ll be playing on 60x44” tables,
- Each game uses a fixed game length: 5 turns will be played,
-. It is BOTH players’ responsibility to ensure mandatory things that happen in the game take place. It is customary to ask your opponent at the end of his movement phase if he is sure he does not want to bring any reserves on before moving on to the next phase.
- The terrain is placed by players, for each table there will be a set of terrains that players have to set up following the table layout. Players are expected to set up terrains on their table for the next mission after finishing the game.
Failure to set up the table after the battle will result in a warning. A subsequent warning for the same reason will lead to penalty points for the team.
Both teams that played at a given table in the previous round will receive the warning.
- If something is not in the rules pack the referees can (and will) make relevant rulings during the tourney.
- The players are required to have the relevant rules, faqs etc. for their army,
- The players can, for whatever reason, choose not to play the game- there are 2 options that can be taken:
a) tactical draw- 10:10 match points (0:0 victory points)
b) walkover- 20:0 (50:0)
This has to be communicated ASAP to a referee.
CHANGING ANY RESULTS SUBMITTED TO CHAMPIONSHIP HUB CAN ONLY BE DONE AFTER GETTING PERMISSION FROM REFEREE
Chess clocks and Time management:
- Chess clocks are mandatory. Each player is allocated equally half the remaining round time once pairings have been completed.
- It is MANDATORY that ALL games conclude their full complement of 5 turns within the allotted time.
- Deathclock: Once a player hits their allotted time on the clock, the normal rules for playing the game no longer apply (rules such as that you MUST attack when it is your turn to fight) and they can take no further actions during the game except in order to:
A – Make saving throws, and taking a Battleshock Test if required to
B – Score objectives that they have achieved or already hold
- Penalties will be applied at the discretion of the referees if they feel clocks are not managed properly, if players try to abuse time management, or if a game does not complete the mandatory 5 turns.
-Players are not allowed to pause the clock at any time. Pausing the clock may only be done by a referee if they feel it is necessary during a game. If a player pauses the clock at any time this is a foul. As well as any penalty applied the referee may adjust the clock to establish what they feel is the correct game state.
- Furthermore, if a game does not complete the mandatory 5 turns and a referee hasn’t already been involved, then the players are obliged to inform the referees immediately. Failure to do so can incur a penalty at the discretion of the referees. This is so that the referee corps is always aware of any ‘repeat offenders’ and therefore potentially deliberate slow play.
To enforce this there will be penalties imposed on any player that is unable to finish their game within their allotted time. This is called a Timekeeping Foul (given for not finishing 5 rounds). These penalties will be applied to the player, and will carry through the rounds to the end of the event. Tthe penalties are cumulative. Timekeeping fouls earned through running out of time in the round will not stack with any other penalty that has been applied to you for any other reason unless the judges feel that this should be the case. This will be an extreme circumstance and not the usual way that this will be handled.
a) 1st Timekeeping Foul - Official warning
b) 2nd Timekeeping Foul – 10 Game Points
c) 3rd Timekeeping Foul – 20 Game Points
d) 4th Timekeeping Foul – 30 Game Points
Players Penalties:
a) Warning
no penalty, but a second warning or additional reprimand results in yellow card.
b) Reprimand
up to 10 points for the player, second reprimand or additional warning results in yellow card
c) Yellow card
-10-25 points for the player. 2 Yellow Cards will result in a Red Card.
d) Red card
-100 points and the player is immediately expelled from the tourney and all his scores are changed to 0:20.
e) The referees have the right to escalate any penalty, depending on the gravity of the situation, which means that player can get a red card without previous yellow card of warning, if gravity of the situation is serious.
Scoring
Team scoring and leaderboard will be based on Battlepoints system with cap.
A team in a winning game can earn a maximum of 40 points.
A team in a losing game can earn at least 20 points.
Victory points scored by each player:
Primary objectives
Secondary objectives
A tabling does not automatically give a player 20 points. Instead the player who is not tabled continues to play the game until a natural conclusion.
VP Differential..............Game score
0-5 ............................... 10 - 10
6-10 ..............................11 - 9
11-15 ........................... 12 - 8
16-20 ........................... 13 - 7
21-25 ........................... 14 - 6
26-30 ........................... 15 - 5
31-35 ........................... 16 - 4
36-40 ........................... 17 - 3
41-45 ........................... 18 - 2
46-50 ........................... 19 - 1
51+ .............................. 20 - 0
Pairings
Players secretly choose which table each player from their team will play at, without the opposing team knowing. Once both teams are ready, they reveal their choices simultaneously. Players at the same table play against each other.
A player cannot be chosen for multiple tables; they must select one of the three available tables.
Missions: Soon
Round 1: Supply Drop, Smoke and Mirrors, Hammer and Anvil
Round 2: Scorched Earth, Inspired Leadership, Search & Destroy
Round 3: The Ritual, Swift Action, Search & Destroy
Round 4: Linchpin, Raise Banners, Crucible of Battle
Round 5: Scorched Earth, Inspired Leadership, Search & Destroy
Maps will be available via a QR code placed at each table. If the code is missing, please report to the referee to receive the code.
Round 1 Hammer And Anvil
Table 1 #3 Table 2 #31 Table 3 #3
Round 2 Search & Destroy
Table 1 #9 Table 2 #13 Table 3 #1
Round 3 Search & Destroy
Table 1 #25 Table 2 #29 Table 3 #41
Round 4 Crucible of Battle
Table 1 #18 Table 2 #10 Table 3 #42
Round 5 Search & Destroy
Table 1 #45 Table 2 #45 Table 3 #25
Regulamin turnieju + RODO:
● No alcoholic beverages allowed on the premises.
● Organizatorem turnieju jest Centrum Hobbystyczne "Strefa" S.C. Roman Cupek Katarzyna Cupek, zarejestrowane jako działalność gospodarcza pod numerem NIP: 5471918705.
● Uczestnikiem turnieju jest osoba, która wyrazi chęć udziału, dokona rejestracji (w tym opląty wpisowego) w dniu turnieju oraz spełni warunki umożliwiające jej podjęcie rozgrywek, w tym wypadku jest to posiadanie wymaganych modeli do rozgrywki.
● Uczestnikiem turnieju może być osoba pełnoletnia lub osoba małoletnia po przedłożeniu zgody na udział w turnieju jej rodzica lub prawnego opiekuna. Zgoda może być przedłożona w formie pisemnej lub ustnej, także telefonicznie podczas rejestracji Uczestnika.
● Miejsce prowadzenia turnieju jest miejscem otwartym dla spotkań w atmosferze rodzinnej, dlatego też od Uczestników wymagane jest zachowanie kultury osobistej oraz kultury słowa.
● Organizator na czas turnieju wyznacza osobę lub osoby pełniące funkcję Prowadzącego turniej i/lub Sędziego turnieju. Uczestnicy są zobowiązani do stosowania się do poleceń Prowadzących i Sędziów turnieju.
● Organizator zastrzega sobie prawo do dokonania zmian w ogłoszeniu i/lub regulaminie turnieju przed jego rozpoczęciem, w tym do jego odwołania.
▶️ RODO:
● Administratorem danych osobowych Uczestników turnieju jest Centrum Hobbystyczne "Strefa" S.C. Roman Cupek Katarzyna Cupek, mieszczące się w Bielsku-Białej, ul. Gazownicza 21A, zarejestrowane jako działalność gospodarcza pod numerem NIP: 5471918705.
● Administrator pobiera i przetwarza od Uczestników niezbędne dane do prawidłowego przeprowadzenia turnieju: Imię i Nazwisko Uczestnika. Dokonanie rejestracji na turniej przez Uczestnika jest jednoznaczne z wyrażeniem zgody przez Uczestnika na przetwarzanie wymienionych w tym punkcie danych.
● Administrator przetwarza powyższe dane w celach:
dokonania zapisu na turniej
prowadzenia turnieju, szczególnie przydzielenia Uczestnika na odpowiednie stanowiska gry oraz umieszczenie go w klasyfikacji turniejowej
zamieszczenia wyników turniejowych na stronach internetowych należących do Organizatora.
● Administrator przekazuje powyższe dane po zakończeniu turnieju do partnera, którym jest organizator Ligii Ogólnopolskiej gry, w celu umieszczenia wyniku Uczestnika na liście ligowej.
● Uczestnik turnieju a w przypadku małoletniego uczestnika jego rodzic lub opiekun prawny może w każdym momencie zwrócić się do Administratora w celu dokonania zmian danych lub złożenia wniosku o ich usunięcie.
● Uczestnik turnieju a w przypadku małoletniego uczestnika jego rodzic lub opiekun prawny dokonując rejestracji na turniej wyraża także zgodę na upublicznienie swojego wizerunku w relacji z turnieju stworzonej i publikowanej na swoich stronach internetowych przez Organizatora.
Results
| Place | Team | Points | W | D | L |
|---|---|---|---|---|---|
| emoji_events1 | Waaaaagh! Pana Jacka | 183 | 4 | 1 | 0 |
| 2 | 1670 | 176 | 3 | 1 | 1 |
| 3 | Silesia | 176 | 4 | 0 | 1 |
| 4 | The Gamblers | 172 | 4 | 0 | 1 |
| 5 | The Scuffaloes | 167 | 2 | 2 | 1 |
