Oldschoolowe Łódzkie Manewry vol.3 8vs8 2k
Data source:
ChampionsHub
Data: 11-12.04.2026
Sponsorzy:
- Sklep Stagraf
- Paint Forge
- Hobby Zone
- Micro Art Studio
- Lootpileeu
- Iron Keep Studio
- Playmaty
- Copernicus Corporation
- Kromlech
- Wartiles
- Creative Tools
- Osnowa
Lokalizajca: Łódź Centrum Komiksu i Narracji Interaktywnej
Targowa 1/3, 90-022 Łódź
Bilet: 2000 zł drużyna ( 250zł/gracza )
1. WARUNKI UDZIAŁU:
- Zapisy do 31.03.2026 przez aplikację championshub
- Opłata za team: 2000 zł
KLUB GIER BITEWNYCH I PLANSZOWYCH "MARAUDER"
nr 74 1140 2004 0000 3002 7905 6585
Tytułem: (nazwa teamu) turniej olm
Misje:
- Linchpin, Search and Destroy 1,2,3,4,5,6,7,8
- Terraform, Search and Destroy 1,2,3,4,5,6,7,8
- Take and Hold, Hammer and Anvil 1,2,3,4,5,6,7,8
- Scorched Earth, Crucible of Battle 1,2,3,4,5,6,7,8
- Take and Hold, Crucible of battle 1,2,3,4,5,6,7,8
Terminarz:
Cutoff zasad: 02.04.2026
Rozpiski do: 06.04.2026 do 23:59
Day 1: 11.04.2026
Rejestracja: 08:30
Runda 1: 09:00 - 12:30
Przerwa obiadowa: 12:30 - 13:00
Runda 2: 13:00 - 16:30
Runda 3: 16:45 -20:15
Day 2: 12.04.2026
Runda 4: 09:00 - 12:30
Runda 5: 12:45 - 16:15
Rozdanie nagród: 17:00
Regulamin:
Modelarka: 0-10vp/gracz
Nie ma wymogu grania pomalowaną armią, ale modelarka będzie brana pod uwagę przy finalnej klasyfikacji. Ocena będzie zgodna z regulaminem ligi, z uwzględnieniem zdrowego rozsądku. W sumie do zdobycia jest 80 VP, które zostaną dodane do sumy dużych punktów po ostatniej rundzie, czyli będą miały wpływ na pierwszy tie-breaker, ale nie na parowanie drużyn w trakcie turnieju.
WYSIWYG jest obowiązkowy
Ze względu na zasady korzystania z Centrum, spozywanie alkoholu oraz palenie papierosów i epapierosów jest zabronione. Osoba która złamie ten zakaz będzie bezwzględnie usunięta z turnieju.
Z racji na charakter wydarzenia będziemy będziemy robić zdjęcia imprezy i uczestników, które zostaną potem opublikowane na mediach społecznościowych. Jeśli ktoś nie życzy sobie aby jego wizerunek został opublikowany, adekwatne formularze będę dostępne na stanowisku organizatorskim. Takie osoby dostaną jakąś formę identyfikacji, i ich wizerunki nie będą widoczne na publikowanych zdjęciach.
- we’re using 10th edition rules, with all codexes, FAQs, Chapter Approved, WTC FAQs released before or on [02.04.2026]
- we’ll be playing on 60x44” tables,
- Each game uses a fixed game length: 5 turns will be played,
-. It is BOTH players’ responsibility to ensure mandatory things that happen in the game take place. It is customary to ask your opponent at the end of his movement phase if he is sure he does not want to bring any reserves on before moving on to the next phase.
- The terrain is placed by players, for each table there will be a set of terrains that players have to set up following the table layout. Players are expected to set up terrains on their table for the game they will be playing, before, or just after pairings.
- If something is not in the rules pack the referees can (and will) make relevant rulings during the tourney.
- The players are required to have the relevant rules, faqs etc. for their army,
- The players can, for whatever reason, choose not to play the game- there are 2 options that can be taken:
a) tactical draw- 10:10 match points (0:0 victory points)
b) walkover- 20:0 (51:0)
This has to be communicated ASAP to a referee.
Chess clocks and Time management:
- Chess clocks are mandatory. Each player is allocated equally half the remaining round time once pairings have been completed.
- It is MANDATORY that ALL games conclude their full complement of 5 turns within the allotted time.
- Deathclock: Once a player hits their allotted time on the clock, the normal rules for playing the game no longer apply (rules such as that you MUST attack when it is your turn to fight) and they can take no further actions during the game except in order to:
A – Make saving throws, and taking a Battleshock Test if required to
B – Score objectives that they have achieved or already hold
- Penalties will be applied at the discretion of the referees if they feel clocks are not managed properly, if players try to abuse time management, or if a game does not complete the mandatory 5 turns.
- Players are not allowed to pause the clock at any time. Pausing the clock may only be done by a referee if they feel it is necessary during a game. If a player pauses the clock at any time this is a foul. As well as any penalty applied the referee may adjust the clock to establish what they feel is the correct game state.
- Furthermore, if a game does not complete the mandatory 5 turns and a referee hasn’t already been involved, then the captains and coaches are obliged to inform the referees immediately. Failure to do so can incur a penalty at the discretion of the referees. This is so that the referee corps is always aware of any ‘repeat offenders’ and therefore potentially deliberate slow play.
To enforce this, penalties will be imposed on any team with players unable to finish their game within their allotted time, termed a Timekeeping Foul (given for not finishing 5 rounds). These penalties will be cumulative throughout the event. Multiple fouls in a round are possible. Timekeeping fouls from running out of time do not stack with other penalties unless judged appropriate. Extreme cases will be handled differently.
a) 1st Timekeeping Foul - Official team warning
b) 2nd Timekeeping Foul – 10 Game Points per team
c) 3rd Timekeeping Foul – 20 Game Points per team
d) 4th Timekeeping Foul – 30 Game Points per team
Players Penalties:
a) Warning – 2nd results in yellow card
b) Reprimand – 10 points, 2nd results in yellow card
c) Yellow card – -10-25 points, 2nd leads to Red Card
d) Red card – -100 points, expelled, team can substitute
e) Referees may escalate penalties.
Teams Penalties:
a) 1st infraction - Official team warning
b) 2nd infraction – 10 Game Points per team
c) 3rd infraction – 20 Game Points per team
d) 4th infraction – 30 Game Points per team
Factions in team:
Teams consist of 8 players with different factions.
For the purpose of factions at OŁM, a single book, like Codex: Space Marines, or Codex: Aeldari, will always use up the slot as soon as one of the armies/factions that is listed within it, or stems from any supplements that are released for it, are taken in a team. This means for instance that when an ANHRATHE, ASURYANI, HARLEQUINS or YNNARI units is featured in a team, none of these units may be featured in another list on the team.
List of the codex books that are available:
Space Marines
Grey Knights
Adeptus Custodes
Adeptus Mechanicus
Adepta Sororitas
Astra Militarum
Questor Imperialis
Imperial Agents
T'au Empire
Necrons
Tyranids
Genestealer Cults
Craftworld Eldar
Drukhari
Leagues of Votann
Orks
Heretic Astartes
Chaos Daemons
Thousand Sons
Death Guard
Questor Traitoris
World Eaters
Emperor's Children
*The teams have to submit all their lists in the Championshub!
*The list needs to be written in accordance with WTC rulespack.
*The player needs to register in Championshub:
*Sending valid rosters until the end of: 06.04.2026
*Round 1 pairings will be available a day after all the rosters are sent. The teams are then required to check their opponents lists for any errors and post them in a single message from the team captain on the forum. If you found no errors please do not type. You will have until the end of 08.04 to check them. If there are any errors penalty may be given to team with errors and one checking them.
*Corrections to any errors have to be uploaded to Chub until the end of: 09.04
Failure to do so will result in penalty points.
Referees:
Augusst13
Prozak
Individual Scoring:
You can score 0-90 points during the game (we do not include points for battleready!!!)
VP Differential...Game score
0-5 10-10
6-10 11-9
11-15 12-8
16-20 13-7
21-25 14-6
26-30 15-5
31-35 16-4
36-40 17-3
41-45 18-2
46-50 19-1
51+ 20-0
Team score:
86-160 Win (2 round points)
75-85 Draw (1 round point)
0-74 Lose (0 round points)
Final standing will be determined by Round points, with total game points as a tiebreaker
Pairings for the first round will be random, taking into account accepted challenges. Next rounds pairings will be swiss with random pairings inside even round points brackets.
Challenge:
Results
| Place | Team | Points | W | D | L |
|---|---|---|---|---|---|
| emoji_events1 | Scuffaloes Pana Jacka | 605 | 5 | 0 | 0 |
| 2 | Team Happiness | 427 | 4 | 0 | 1 |
| 3 | Warchoły on Tour | 469 | 3 | 0 | 2 |
| 4 | Breakpoint | 449 | 4 | 0 | 1 |
| 5 | BMC & Friends | 451 | 3 | 0 | 2 |
